I actually only use Cure I when I am dangerously close to being OOM, which is rare these days.
The benefits of Cure II are far too great now.


I actually only use Cure I when I am dangerously close to being OOM, which is rare these days.
The benefits of Cure II are far too great now.

for me, the general rule of thumb is:
target's HP >60% = Cure I
target's HP <60% = Cure II
but yeah Cure I is basically for mana conservation and for topping people off, it's the mana-efficient heal for use outside of emergencies
For really large pulls in dungeons such as Doma Castle, I rarely use Cure I at all. The amount of incoming damage is usually more than the amount Cure I provides. Cure II uses more MP than Cure I, but it frees up more GCDs. Better to use Cure II when there are 20+ mobs slapping your tank around. Cure II also gives you Lilly procs for Divine Benison and Planetary Indulgence. WHM has a lot raw heal throughput with oGCD abilities like Tetra, Assize, Asylum, and Benediction. Largress and Regen is really helpful as well.
WHM gets Aero III and Holy so you can be spending the majority of your time damage dealing trash mobs. Stone IV and Aero II are also good to use if you want to conserve MP when it is not worth using Holy. WHM MP is pretty darn good with Lucid Dreaming, Assize, and Thin Air.
Last edited by lulunami; 07-09-2017 at 12:44 AM.
Fried popoto enthusiast.



It really depends on how much you value MP efficiency.
In truth, Cure II has always had a place since it lets you get back to DPSing faster, even if the raw incoming damage doesn't require it.
On the flipside, if you've had some rezzes go out and raid wide damage has left your MP on a downward trend, it might be better to go back to Cure I spamming for a bit.
What's Cure I?


So you waste the actual Heal it provides in favor of a 50 potency regen that heals nothing before any damage is taken. Waste.If the tank is having a hard time holding hate, that indicates a few things.
1) He/She over pulled more than they can handle
2) He/She is inexperienced at tanking (Shouldn't happen in later dungeons, but jump pots are a thing so not entirely impossible either)
3) Tank is out of resources to hold aggro. Usually a WAR problem but I've seen bad DRK have a similar problem as well.
As for the Medica 2 before party takes damage, it's mostly for preventative purposes. Take Lakshmi ex, for example. Usually, the Hand of Beauty > Stroham combo can result in DPS dying so the regen between Hand of Beauty and Strolhim casts helps immensely, especially if you don't have any shields for whatever reason (I blame all you AST that insist on using Diurnal vs Noct Sect when paired with a WHM)
You time Medica II for when you see party/raid-wide damage coming in 3 seconds, not before the damage lands.
How long does it take to clear trash in Baelsar's Wall? Castrum Abania? Kugane Castle? Ala Mhigo?This seems counter productive. If the Trash dies before the stuns wear off, both Aero III and the heal are useless because
1) The DoT from Aero 3 is mostly wasted and the flat damage from Holy will trump the little damage that Aero 3 would have done in the same time.
2) There's nothing left to do damage so why waste the MP to Heal, especially since WHM has several oGCD they can weave between Holy that don't need to waste the GCD on a heal.
In most cases, trash dies before there is time to cast Holy a second time, except the current level 70 content. So in most cases I don't even bother, either I cast Holy first before doing anything else, or I don't cast it at all. You're supposed to cast Holy for the stun time because it's the only AOE stun that can be spammed. Celestial Opposition is an instant cast but has a longer recast time. Gravity+Celestial Opposition = single Holy cast. But AST's are more likely going to use that after they've thrown other buffs on. Do you have time to setup buffs on trash? Not really.
Where the fun gets sucked out of this game is when people do things in the laziest fashion possible. You're supposed to use Cure 1 on tanks that have lost less than half their HP, and Cure 2 when they've lost more than half, but depending on their gear and your gear, your Cure 2 can either heal them for 60% or for 20%. If a tank is not using their cooldowns, you may spam as many Cure 2's as you want but they are taking larger hits than your cure 2 recovers.
It's bad practice to just do things because the button is there. A Healer is not a DPS, nothing is being wasted by not casting it until you need it or it's most efficient to use it. At level 52+ and later you may as well use Assize either when 10% of your MP is gone or 20% of the party's HP is gone (It's a free instant-cast Medica used once.) Using it for damage right at the pull is silly but the net damage is more powerful than hitting every mob with stone IV, so the larger pull, the more net damage. You never get a chance to use Assize twice on a trash pull, and rarely on a boss mob. Hence using Holy+Assize gives you more bang than Holy spam, every time.
Reading through these responses I feel like either the people responding haven't played 4.x WHM or at least haven't done it regularly. We are not in the mana desert of 3.x anymore, nor are we playing dungeons that we outlevel by 60+ ilvls.
Things hit harder, you can either spend an extra GCD casting cure 1 or use that for some damage, given that choice why would you ever pick no damage?
I am not advocating for blind runs of new content using Cure 2 (though this is largely what I did for everything past the first boss in Sirensong) but in content you know and especially with groups you know I feel like there is literally zero reason to not just stick to Cure 2.
Can it be overhealing? Yes, but we can afford that and if your tank is anywhere close to decent that overheal will not be ripping aggro even if it crits. If it does then twelve help him once you Aero3+Assize+PoM/ThinAir/Holy spam.
And in response to whoever said Holy shouldn't be spammed you should reevaluate the way you view the spell. It is huge AoE damage with the added bonus of a stun, not the other way around.

Hahahaha... don't holy spam... we have been holy spamming since 2.0 (probably longer... only been playing since 2.0 beta)... it's a good aoe damage with a stun... its like telling a AST to not use gravity... or BLM to not Flare... they are our best aoe damage... it's just easier for us to spam now without running our MP dry....
And as far as cure I vs cure II... base it off the situation...
big pulls... probably will need cure II... or cure I with regens (depending if the tank is good and use cooldowns)
small pulls... cure I...
And with the increased Emnity... unless the tank isn't using its aoe aggro spam they shouldn't have any issue holding things... but there's always that special snowflake...
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