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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Here's the problem, though:

    Sastasha = Get no XP from kills, and "X" XP from the Roulette Completion.
    Stormblood Dungeon = Far more XP from kills, and the same "X" XP from Roulette Completion

    For example, if you get, say, that dungeon in Azim Steppes, you get 28,000 per kill. In Sastasha, you get about 500-1k per kill.

    When you complete the end of the dungeon, you get the same reward out of using the Duty Finder and running the Roulette for the first time in a day. So you can go from getting, say, 30% of a level by doing Sastasha to getting 80% or more by getting that Azim Steppes dungeon.

    A few days ago, I Q'd my 65 WHM up. I was 10% into the level. When the dungeon was over, I was just a hair from dinging 66.

    However, yesterday, I took my 67 Paladin out with some guildies... we wound up in Dzemael Darkhold. I got barely 30% of a level.

    That's a pretty large difference.
    (2)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I keep hearing,

    "I don't mind doing Sastasha if there's somebody who needs it, but we shouldn't end up in Sastasha if we're a complete party of high level characters."

    The thing is, the roulette isn't there for complete parties of high level characters who want to queue DR:Leveling. It's there for the solo people who are queued up for specific dungeons hoping that people will queue up for DR:Leveling with an open spot in the party. So if you don't want to end up in Sastasha, queue for the specific level-appropriate dungeon your party wants to do.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rongway View Post
    I keep hearing,

    "I don't mind doing Sastasha if there's somebody who needs it, but we shouldn't end up in Sastasha if we're a complete party of high level characters."

    The thing is, the roulette isn't there for complete parties of high level characters who want to queue DR:Leveling. It's there for the solo people who are queued up for specific dungeons hoping that people will queue up for DR:Leveling with an open spot in the party. So if you don't want to end up in Sastasha, queue for the specific level-appropriate dungeon your party wants to do.
    Yeah, but you see, sometimes you Q up for Roulette and you just happen to get a full party of 70s, or 60+ or what-not.

    When you DO get such a party, absolutely nobody benefits from getting Sastasha. I don't mind running Sastasha if it is of any actual benefit to at least one member of the group.

    However, when the dungeon offers no tangible reward to anybody in the group except for the Roulette credit at the very end, then it seems like such a big waste of time when the thing COULD give us something higher.

    And yes, I know the Roulette was originally made to help lowbies get clears. That's fine! That's awesome! But yet a lot of times, at least 8 out of 10 times, I end up in a dungeon that nobody needed.

    EDIT: I would also like to ask a question: Would my suggestion actually hurt anyone? Would it take away any fun at all, if you were guaranteed to get a Dungeon within 5 levels of the lowest member of the group? Would that be a bad thing?
    (1)
    Last edited by Maeka; 07-09-2017 at 06:37 PM.

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Maeka View Post
    Here's the problem, though:

    Sastasha = Get no XP from kills, and "X" XP from the Roulette Completion.
    Stormblood Dungeon = Far more XP from kills, and the same "X" XP from Roulette Completion

    For example, if you get, say, that dungeon in Azim Steppes, you get 28,000 per kill. In Sastasha, you get about 500-1k per kill.

    When you complete the end of the dungeon, you get the same reward out of using the Duty Finder and running the Roulette for the first time in a day. So you can go from getting, say, 30% of a level by doing Sastasha to getting 80% or more by getting that Azim Steppes dungeon.

    A few days ago, I Q'd my 65 WHM up. I was 10% into the level. When the dungeon was over, I was just a hair from dinging 66.

    However, yesterday, I took my 67 Paladin out with some guildies... we wound up in Dzemael Darkhold. I got barely 30% of a level.

    That's a pretty large difference.
    not certain but I think that's flawed. i'm pretty sure no dungeon gives you what you've basically said is 90% of a level in a single run. (from 10% to a hair away)from the ding) even with absolute max rested bonus.

    if levelling dungeons threw that much exp out per run people wouldn't have been doing pvp for a million exp a pop.. because one run of doma castle would have thrown them 6 million esp (90% of there level)

    also the exp bonus at the end isn't the same either. think you only get a couple of hundred k for clearing doma castle for example....

    Truth be told I've never paid enough attention to exactly how much any dungeon gives per level but i'm pretty sure it never adds to that much and pretty sure you don't get the same 1.8mill reward for doing titan story at the end of something like doma castle..
    (2)
    Last edited by Dzian; 07-09-2017 at 05:53 PM.

  5. #5
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dzian View Post
    snip
    You get a static XP from using the Duty Finder (this is available as many times as you want per day, but it is something piddly like 90k XP) and then you get a static XP bonus from your First-Time Completion of a Roulette. This amount varies upon WHICH roulette you use (Leveling is the best IIRC).



    When you Q up for a Leveling Roulette, you will get the same reward REGARDLESS which dungeon you are placed in. Yes, Baby Ifrit will give you the same Daily Roulette Reward as Doma Castle.

    HOWEVER, Ifrit himself gives zero XP. Your XP meter will barely budge when you finish the dungeon.

    If you had gotten put in Doma Castle, you would have the Daily Reward PLUS the kills (at the tune of almost 30,000 per kill, and that's not counting the 6 figure XP for the 3 boss kills). If you want, I can screenshot but it will take a few days to get the data for proof.

    In the meantime, do it yourself -- Leveling Roulette the next few days, and take a SS of what the game says your rewards for finishing the roulette are. It's a static amount based upon your current level, with bonuses added if you are an Adventurer in Need, and also if there happens to be a Newbie involved.
    (1)

  6. #6
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Maeka View Post
    Snip
    The bonus xp changes pretty drastically, for Bardam's Mettle the roulette bonus is around 600k, at the same level Sastasha's is about 1.8M, albiet you can easily get 2M xp out of abardams run, but the actual difference in end xp for getting either in roulette is maybe 400-500k as opposed to the difference in actual xp attained from the dungeon itself where BMs completion bonus is probably more than sastasha altogether.
    (0)