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  1. #11
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by mcspamm View Post
    [*]No longer having any off-GCD damage abilities when level synced below 64.[/LIST]
    Holy crap lol

    You're right. Good lord.
    (4)

  2. #12
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Poison_Rose View Post
    It's a lot more work to do the same damage, and if you get hit by a mechanic things get really messed up really quickly. I can't speak for DRK since it's still at 60 but it definitely does not feel that way on PLD.
    Mechanics that are supposed to not affect wars when under inner release. Some knockback and stuns will bypass inner release. It sucks so bad
    (4)

  3. #13
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    The total lack of utility makes it feel really bad to be OT now. Sure it feels pretty darn good to be MT now, but Warrior generally is the Off tank, so more often than not I feel like I'm doing less than I should be. I still love the class, upheavel is amazing in tank stance, but I can't wrap my head around why they made it have no utility.
    (4)

  4. #14
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Conando View Post
    The total lack of utility makes it feel really bad to be OT now. Sure it feels pretty darn good to be MT now, but Warrior generally is the Off tank, so more often than not I feel like I'm doing less than I should be. I still love the class, upheavel is amazing in tank stance, but I can't wrap my head around why they made it have no utility.
    Yeah I don't know either.

    I just want them to make the job fun again. Get rid of the stance swap penalty. Give us back self healing in deliverance. Lose the rage cost on onslaught.
    (5)

  5. #15
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    I'm on the same bandwagon. I rarely posted here but what they did to tanks attributes and WAR I can't just ignore this. As someone said. If you want feedback here's mine.
    Warrior is broken. It is payable but not fun. As a raider there's no reason to bring warrior in.
    I might be unable to understand square design decisions. Why give a Job tons of DPS utility them encumber it with penalities.
    I'm unable to understand why can't tanks just switch stances freely?
    Why can't I just play the job as I want? If I want to be offensive or more defensive it's my choice and my groups decision.
    (6)

  6. #16
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    It's messed up cuz they decided everyone needed a ui gauge to a manage and to justify the guage they decided to tie everything to it even if doing so makes no sense.

    Paladins have their offense and healing tied to mana and def to the new oath and wars get everything tied to beast gauge.

    So when they decided to implememt penalties for swapping stances, and have the penalty affect the new resource and not mana, it screwed wars worse.

    So unfair.
    (2)

  7. #17
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by P4X0R10N View Post
    I'll say it again. Pvp war is everything we hoped pve would be.

    Self heals check.

    Party utility check.

    Onslaught worth the rage cost check.

    No stance swap penalty check.
    *Puts tinfoil hat on*

    It's almost like they spent their time redesigning WAR for PVP, forgot they had to redo PVE abilities as well, and just cobbled something together last minute.

    Wait a minute...
    (0)

  8. #18
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    To be fair, pvp I'd so stripped down now, streamlined, that it's much easier to balance.

    And I'm shocked at how massive the changes were to the jobs. I remember hearing it was gonna be nothing more than shared ability grouping by function and ability pruning. But it turned out to be massive job overhauls.

    And they definitely seem to have spent more time polishing certain jobs and less on others.

    Wars really clunky as hell. And comepletely losing self healing while in deliverance coupled with tank penalty on swap suc k s do muchhhhh.

    And onslaught on beast guage? Wtf for? For some niche use by some super wars to maximize dps at certain unique instances? Bah....
    (3)

  9. #19
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by P4X0R10N View Post
    To be fair, pvp I'd so stripped down now, streamlined, that it's much easier to balance.

    And I'm shocked at how massive the changes were to the jobs. I remember hearing it was gonna be nothing more than shared ability grouping by function and ability pruning. But it turned out to be massive job overhauls.

    And they definitely seem to have spent more time polishing certain jobs and less on others.

    Wars really clunky as hell. And comepletely losing self healing while in deliverance coupled with tank penalty on swap suc k s do muchhhhh.

    And onslaught on beast guage? Wtf for? For some niche use by some super wars to maximize dps at certain unique instances? Bah....
    We are using it for the exact reason they said they removed Brutal Swing for.

    I can't believe DRK/WAR lost tons of unique skills with awesome animations for this tank role garbage and the result is worse role abilities and onslaught being used exactly like brutal swing.
    (2)

  10. #20
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70

    agreed

    yeah warriors need more.
    (1)

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