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  1. #141
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vespar View Post
    The same could be said of RDM's who spam dualcasted raise in dungeons. Adventurer in Need Bonus for DPS is so rare that I have only ever seen it maybe 5 or 6 times since I started ARR.
    The point I was trying to make is more about them giving all these benefits but only to a select group of players. And I will hammer that point over and over again. If you give it to one, then you need to make it AS EQUALLY FAIR to all. The cracked cluster or w/e should just be a randomized drop to anyone who participated.
    Doing that is pointless. As many have explained countless times before, the Cracked Cluster reward is intended to help relieve queue times. Period. Giving it as a random award does not accomplish this; giving it to the role that is currently bottlenecking the queue times does. Your complaints therefore have absolutely no merit, as your objective (equality for all) is in no way related to the intended purpose of the mechanic.

    To illustrate just how absurd your position is, I'll apply it to something else: crafters shouldn't get a monopoly on making items or furniture. Why should someone be penalized for playing combat classes rather than DoH classes? They're putting equal time into the same game, so why shouldn't they get the same rewards?

    The only valid criticism of the Adventurer in Need bonus stems from the fact that it is tantamount to bribery, and as such has a tendency to mask underlying problems that SE is too lazy / incompetent to fix. Whining about fairness is pointless and wrongheaded.
    (9)

  2. #142
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Underlying problems that SE is incompetent to fix... I guess that they should just create NPC tanks and script them to supply for the demand.
    (1)
    Last edited by Katsuragi_; 07-10-2017 at 08:24 AM.

  3. #143
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Katsuragi_ View Post
    Underlying problems that SE is incompetent to fix... I guess that they should just create NPC tank and script them to supply for the demand.
    Just finally give us our squadrons in dungeons...tank problem solved! Good thing I am not a fan of (4 man) dungeons - I only run them when I have to for the story or with my GF (for her story.)
    (1)

  4. #144
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Vhailor View Post
    The only valid criticism of the Adventurer in Need bonus stems from the fact that it is tantamount to bribery, and as such has a tendency to mask underlying problems that SE is too lazy / incompetent to fix. Whining about fairness is pointless and wrongheaded.
    Yep, my criticism is just that tanking is boring in this game outside optimizing your DPS and the bonus is just a carrot that masks this problem.
    (5)

  5. #145
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    People actually give a rats about adventurer in need bonuses etc?

    I mean, I played a tank for the majority of HW and personally never paid attention to it. It had literally 0% impact on whether or not I was going to play a tank to the duty or not.
    The "reward" for tanks is the reduced queue time.

    Furthermore, I haven't really had any issues with DPS queue times. It is about the same as it was before SB..
    (2)
    Last edited by Altena; 07-10-2017 at 09:18 AM.

  6. #146
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Altena View Post
    People actually give a rats about adventurer in need bonuses etc?

    I mean, I played a tank for the majority of HW and personally never paid attention to it. It had literally 0% impact on whether or not I was going to play a tank to the duty or not.
    The "reward" for tanks is the reduced queue time.

    Furthermore, I haven't really had any issues with DPS queue times. It is about the same as it was before SB..
    While that might be true, however adventurer in need gets more exp, gil and now cracked clusters, making it a breeze to stack lots of them, without having to do the hunts etc. Guess some people might not care about the materia that the cracked cluster gives, but it's great if you wanna make some quick money, put some materia into alt/main gear and so on. In my case I don't see the problem, if somebody wants that cracked cluster, play the job that's in need. Otherwise there's a couple other ways of obtaining these, of course with more effort tho, but I mean you can't have it all.
    (1)

  7. #147
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by LunaFaye View Post
    While that might be true, however adventurer in need gets more exp, gil and now cracked clusters, making it a breeze to stack lots of them, without having to do the hunts etc. Guess some people might not care about the materia that the cracked cluster gives, but it's great if you wanna make some quick money, put some materia into alt/main gear and so on. In my case I don't see the problem, if somebody wants that cracked cluster, play the job that's in need. Otherwise there's a couple other ways of obtaining these, of course with more effort tho, but I mean you can't have it all.
    "A breeze" is hardly the correct term.

    I would much rather do a couple of A ranks while I do other things, rather than a 40 min levelling dungeon on a tank.

    Though I am with you, I don't really care for the bonuses, but I am also not against rewarding the role that is scarce in the queue. I am just pointing out that if people are going to queue up as a tank, they are *generally* going to do it whether or not there is a bonus. I am just pointing this out - the adventurer in need bonuses are rarely incentive enough to queue for that reason. Perhaps the cluster might change that? If so, then I am for it.
    (3)

  8. #148
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I honestly don't get the complaint. Everyone gets Grade VI materia cheaper due to bigger influx, DPS get less wait time and Tanks/Healers get the materia free. Now if this will last for long, I can't say but for the time being as I level my DPS I am seeing much lower wait times. If you are upset you are not getting cracked clusters, then help solve the DPS wait time and go in as a Tank/Healer.
    (1)

  9. #149
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vespar View Post
    The same could be said of RDM's who spam dualcasted raise in dungeons. Adventurer in Need Bonus for DPS is so rare that I have only ever seen it maybe 5 or 6 times since I started ARR.
    The point I was trying to make is more about them giving all these benefits but only to a select group of players. And I will hammer that point over and over again. If you give it to one, then you need to make it AS EQUALLY FAIR to all. The cracked cluster or w/e should just be a randomized drop to anyone who participated.
    Your reward is a reduced queue time due to the additional tanks/healers queuing for the incentive. This is of course the entire point of the reward. There is nothing unfair about an overabundant role not receiving rewards for queuing. Nobody forced you to play DPS and be part of the problem.
    (2)

  10. #150
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Altena View Post
    "A breeze" is hardly the correct term.

    I would much rather do a couple of A ranks while I do other things, rather than a 40 min levelling dungeon on a tank.

    Though I am with you, I don't really care for the bonuses, but I am also not against rewarding the role that is scarce in the queue. I am just pointing out that if people are going to queue up as a tank, they are *generally* going to do it whether or not there is a bonus. I am just pointing this out - the adventurer in need bonuses are rarely incentive enough to queue for that reason. Perhaps the cluster might change that? If so, then I am for it.
    Yea you're right with that. I called it a breeze because, sometimes and I base that on personal experience, I get off work and don't wanna do hunts or don't have the time to do them. Specially when you're on servers that quickly kill them, right after they spawned. And again that's my own problem, therefore queue'ing quick for leveling roulette, and mostly getting dungeons like satasha, ifrit regular trial or any lower dungeon that doesn't take longer than 10 minutes, making it so much easier. Sure you're absolutely screwed if you get the higher dungeons that take 30+ minutes, I agree with you there lol. At least at the end of the week, when I have the time to play the game, I do have materia I can put in the actual class I wanted to play, or save them for the new upcoming raid tier.

    I can see how it creates two problems here tho, one as we can see with the OP, he/she's upset because mostly there's no dps in need bonus, and feels that they should be rewarded too. My personal opinion as many others have pointed out are the same tho, play a non dps class if it's such a problem and you want the cluster.

    On the other hand, and I noticed that lately, I end up with a lot of "bad" tanks/healers that just went into the dungeon because of the cluster, making it a absolute nightmare, and they will even say that they are not going to play that job, just want the bonus. So either way, while SE tried to make the dps queue's faster with that initiative, it also can back fire in situations as I just mentioned.

    Either way the whole discussion is pointless, because it's not like you get these clusters only as exclusive reward from leveling roulettes, and you're also not forced to play the adventurer in need job. It would be absolute different if it's mandatory or there would be no other way of obtaining that stupid cluster lol.
    (0)

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