Let's not forget that while damage-dealing jobs certainly don't deserve extra rewards (for a litany of reasons given in previous posts), healers and tanks shouldn't be receiving them either.

It's long past time for SE to stop fixing their screw-ups via bribery. They arrogantly created two new DPS-role jobs with Stormblood, ignoring the blatantly obvious queue problem it would create. They implemented half-assed combat changes in 4.0 that greatly altered the feel of tanks and healers, often for the worse. They still, to this day, design dungeons in a way that allows for play-style conflict (large speed-run pulls vs. slow and steady pulls, which places unnecessary strain and uncertainty on healers and tanks). And, as with Heavensward, they neglected to address the root cause of their queue times: their original flawed estimate that ~25% would play tanks, ~25% healers, and ~50% damage-dealers. The 4-person party setup needs to be a 5-6 person party (as with FFXI *coughs*), but SE has stubbornly refused to revisit this.

So why, exactly, are we as players seemingly ignoring this? Why are we simply wanting the various roles to receive equal stuff? I'm all for a rough level of equality, but let's focus on the real problem: we need solutions that put DD, tanks, and healers on equal footing, not equal levels of bribery.