I just want spreadshot to have it's potency increased if we can't have our dot anymore. I barely even tick on the enmity meter as a lower level machinist and where I used to pull all kinds of hate in dungeons below thirty I now have to fight for it. All in all pre-62 MCH is very unsatisfying to play for me.
It's pretty unsatisfying to play for everyone
Meh the only time the Bishop should be used is when you face 3 or less enemies and when you want to apply a massive AoE Vulnerability debuff. Anything else it is best for rook if the mobs are HP heavy targets but Bishop is still good for those weak HP enemies 4.0 dungeons now seem to love dropping on players during dungeons.
it is disappointing but for now make the best of things until they adjust MCH hopefully for the better.
Last edited by EdwinLi; 07-08-2017 at 12:02 PM.
I know. I'm just bringing the predicament to attention in the hopes that the more people talk about it, the more likely it will be to be addressed.
Inevitable 4.05 notes:
We felt that Flamethrower and Spread Shot were doing too much damage, so we are adding damage fall-off effects to them to bring MCH more in line with other DPS.
Additionally, we've increased Bard's Raining Death potency by 100. Because why not?
Well that's your opinion and I respect it - but I'm just saying for me the difference in performance is enough to make me just play bard instead. Otherwise for this whole expansion in roulette content I'll be thinking "Gee, this could be going so much faster/smoother if I had a different job stone equipped", and it would be true - I'm not prepared to put up with that.
If you're implying you'll be using bard for low level roulettes, good on ya. I'm glad you're sticking with MCH otherwise.
If you're implying you're leaving MCH for BRD overall because of leveling roulettes, I'm sorry you're settling overall to save yourself that precious minute. Also in this case, I recommend many different classes- all of which are faster than bard in dungeons.
I don't want to derail the thread with a PvP discussion on MCH, but I have had the opposite impression. They were extremely strong in 3.x PvP and overshadowed bard there, BtE was very easy to setup and hard to predict, while Barrage was the opposite - it telegraphs itself very obviously and can be shut down by crowd control/line of sight. Now in 4.0 the situation is reversed, there is no easy way to proc BtE's cc requirement in PvP with the loss of foot graze, and what's left of machinist's PvP burst is lackluster compared to bard's toolkit with far more instants and on-demand burst.
Bear in mind there are many people playing PvP for the first time now so experiences will be skewed - lots of easy kills and inefficient play that you would not normally see - you can go on a killing spree with almost any job as long as you're better than your opponents.
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