With the increase incentives for contributing to leveling roulettes in the form of cracked clusters. I was beside myself in joy when I saw this Adventurer in Need (DPS).
It took me all of 2 minutes into the dungeon when I remembered why I divorced myself from 50/60 and leveling roulette.
Machinist pre 70 AoE is rubbish. Quite awful. There is no good to be found here. This is the dark ages of MCH AoE. A WHM sneezed in my general direction and passed me on DPS
Let's dive right in:
A recommendation list? Do I have to do one of those? I guess I'll try
- The potency of spread shot was nerfed (potency decrease from 100 to 80)
- Our Bishop Turret was nerfed ("Flare" damage fall off while keeping it's 3.5s recast)
- Hypercharge was nerfed (A full 30 potency off of an already nerfed Bishop Turret)
- We have no Damage over Time for multi dotting
- You will NOT have Flamethrower
- You PROBABLY don't have Ricochet
- You may or may not have Hypercharge
- We completely lost Grenado Shot
- Roll that damage out of flamethrower and back into our already existing kit
It feels like our kit was weakened in general to accommodate flamethrower.
I don't want to make that sacrifice when FT itself is also married into being a heat management tool! I don't do polygamy Yoshi-p!- Rebuff hypercharge
That nerf was too much! Why does Bishop Turret have to be nerfed twice for one crime! This violates my fifth amendment rights!- Do something about our TP management
We can't restore TP using quick reload, and we can't use promote between every pull. Make ammo let Spreadshot not use TP please. I'm dying of thirst in the desert sands of "not enough"
I want the fun placed back in my AoE. Or give me an AoE that actually isn't terrible. At the risk of angering lots of anti-gun activists. Put fun back into gun!
With our current pre 70 AoE (a topic for another time) the only thing we're whittling down is our sanity