That Leatherworker and Weaver received the new +stat recipes but Armorer has not?
I didn't see a thread concerning this.
That Leatherworker and Weaver received the new +stat recipes but Armorer has not?
I didn't see a thread concerning this.
there are no recipes on the lodestone for the + stats does adding just the base item (plate) work? or did they not add the recipe to the game?
The cobalt plate stuff isn't exactly multi-purpose, that could be why there's no differentiation in stats?
The boost stat recipe as I said is the dye recipe. Since heavy armor doesn't have that much variety yet, so the simple dye process adding the boost stat. They are somehow favoring the armorcraft.
This is ABSOLUTELY BROKEN! raBBle rabBLE RaBBle~~~
Several other gear that had extra stats also were removed, such as most Felt gear
uhm sorry but your original reply looked like a question to me also if you look at something like tortoise scale mail and the white version in game they are the exact same stats (though they did add the piety to the undyed version) so the system is broken then.
uhm what I'm referring to is the new +stat system they added with 1.20 you know the one that you make items like Woolen Doublet of Vitality. there are none for armorer but both weaver and leatherworker have them
Well the cloth and leather gear had way more color variations for different stats to begin with, so that's probably why they have more stat options. Cobalt plate and damage dealer gear had regular and red and it made sense to just give all the cobalt colors the same stats as the dyed version had.
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