Cause they wanted to nerf huge pulls
Cause they wanted to nerf huge pulls
Honestly, majority of the time I found Bards never using Flaming Arrow.
It was a good additional AoE DoT skill that was decent in all large mobs and single target positions while not being OP but instead there to add some small amount of damage against weak HP enemies when bards also want to focus on the big target. However, still few Bards seem to use it and just stick with basic Pew Pew skills instead.
I frickin' miss it :c
all bards should have used flaming arrow it costed nothing was OGCD and lasted 30 seconds perfect as a boss fight DoTHonestly, majority of the time I found Bards never using Flaming Arrow.
It was a good additional AoE DoT skill that was decent in all large mobs and single target positions while not being OP but instead there to add some small amount of damage against weak HP enemies when bards also want to focus on the big target. However, still few Bards seem to use it and just stick with basic Pew Pew skills instead.
I used it in every boss fight and pretty much every pull. Don't know why you wouldn't. Too lazy to pick a ground drop point?Honestly, majority of the time I found Bards never using Flaming Arrow.
It was a good additional AoE DoT skill that was decent in all large mobs and single target positions while not being OP but instead there to add some small amount of damage against weak HP enemies when bards also want to focus on the big target. However, still few Bards seem to use it and just stick with basic Pew Pew skills instead.
Don't really know why they would never use Flaming Arrow but most of the time it was just because they focus more on their basic skills of maintaining the DoT on the enemy with Venomous, Windbite, Straight shot, Empyreal, Jaws, Sidewinder and Heavy Shot.
I can only guess Flaming Arrow was such a minor damage AoE DoT thing they just ignored it to maintain their already muscle memory combos.
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