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Thread: Flaming Arrow

  1. #11
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I frickin' miss it :c
    (0)

  2. #12
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Yeah just feels weird not using it in runs now.
    (0)

  3. #13
    Player
    Bizzy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    112
    Character
    Bizzy Bee
    World
    Balmung
    Main Class
    Dancer Lv 80
    I got to agree. I used Flaming Arrow a lot when we had big pulls. Also, I miss Rain of Death's dot effect that it had before 4.0. I don't understand why se has to break stuff that wasn't broken in the first place.
    (0)

  4. #14
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by HELLruler View Post
    Cause they wanted to nerf huge pulls
    Flaming arrows about as useful as doton /shadowflare in huge pulls. Has that awesome hidden effect "Repel DF Tanls" cos they always pull everything out of it...
    (0)

  5. #15
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    Unpopular opinion, but I'm not sad to see it go. I hated placing it, and I hated having to otherwise use a macro. I hated figuring out which bosses would the macro fail on, because I was so accustomed to using it. Just a personal problem, but I felt a bit too slow when placing it. I also no longer have to deal with the frustration of the tank moving the mobs out of it, despite giving them plenty of time to position things. I honestly feel like bard is in a great place AoE-wise anyway. RoD procs more, and the other songs are actually quite good for AoE situations, too. The longer DoTs are a huge boon as well. So I really don't miss this skill too much.
    (2)

  6. #16
    Player
    Tigra's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tenori Taiga
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by EdwinLi View Post
    Honestly, majority of the time I found Bards never using Flaming Arrow.

    It was a good additional AoE DoT skill that was decent in all large mobs and single target positions while not being OP but instead there to add some small amount of damage against weak HP enemies when bards also want to focus on the big target. However, still few Bards seem to use it and just stick with basic Pew Pew skills instead.
    all bards should have used flaming arrow it costed nothing was OGCD and lasted 30 seconds perfect as a boss fight DoT
    (1)

  7. #17
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kazrah View Post
    And felt like it hit with all the force of someone accidentally knocking a glass of milk.
    it did exactly the same damage. and it wasn't directional, all for a pittance of extra tp. so yeah, I want my AoEs back.
    (0)

  8. #18
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EdwinLi View Post
    Honestly, majority of the time I found Bards never using Flaming Arrow.

    It was a good additional AoE DoT skill that was decent in all large mobs and single target positions while not being OP but instead there to add some small amount of damage against weak HP enemies when bards also want to focus on the big target. However, still few Bards seem to use it and just stick with basic Pew Pew skills instead.
    I used it in every boss fight and pretty much every pull. Don't know why you wouldn't. Too lazy to pick a ground drop point?
    (0)

  9. #19
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigra View Post
    all bards should have used flaming arrow it costed nothing was OGCD and lasted 30 seconds perfect as a boss fight DoT
    Quote Originally Posted by savageink View Post
    I used it in every boss fight and pretty much every pull. Don't know why you wouldn't. Too lazy to pick a ground drop point?
    Don't really know why they would never use Flaming Arrow but most of the time it was just because they focus more on their basic skills of maintaining the DoT on the enemy with Venomous, Windbite, Straight shot, Empyreal, Jaws, Sidewinder and Heavy Shot.

    I can only guess Flaming Arrow was such a minor damage AoE DoT thing they just ignored it to maintain their already muscle memory combos.
    (0)

  10. #20
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    I have mixed feelings about Flame Arrow. For one, I kinda do miss using it during large mob pulls. On the other hand, nothing was more frustrating than actually taking in the effort to stop my rotations just to place a Flame Arrow during a boss fight, only for the tank to immediately move and tank the boss somewhere else, so it's nice having one less thing to worry about in my rotations.

    Wide Volley though, I admit, is something that I will miss. I agree that Quick Nock was the AoE skill that should've been removed, but I guess I can live without Wide Volley. Other than that, I am completely in love with 4.0 BRD.
    (1)

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