Quote Originally Posted by Kosmos992k View Post
Oh, I'm fine with a longer cooldown. Make is a week +/- 1-7 days and a random time after that. I'd just like to break the ability of players to effectively relinquish a lot to another player for a payment. Unless a third player happens to be right there are the moment they have no chance of obtaining the relinquished plot, and that's not very fair IMHO. But by forcing a cooling off period of undetermined length, it is much fairer to everyone.
I was thinking more within the range of months. Say, a random time between 90 and 180 days maybe? I'm thinking that way you'll probably forget who you bought the plot from, etc. Which would ruin it even further by people not wanting to risk forgetting it because of the timescales involved. Or am I overdoing it there?

Anyway, on to the math and tech of how I think this should work. I shall use the 90-180 day relinquishment as an example here.
So, let's work out how many seconds there are between say 1st July and 1st October. Roll a random integer (behind the scenes), between 1 and 7'776'000 (that's how many seconds there are in 90 days). Whatever that number is that's rolled, that's in how many seconds after the 90 day marker is reached, until it relinquishes. Yes, I'm thinking of doing it by seconds. That would make it much more difficult to track. If you did it by hours, you could just check on the hour every hour, but seconds? You wouldn't be able to do anything else. Because at any second that plot could come up, and you might be in duty when it happens, and someone comes in and takes it.