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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nioulan View Post
    The other two tanks are buffed more often than WAR is.
    Someone else mentioned that as well, but for all purposes a war in deliverance is going to have a near constant 25% damage buff (5% delv + 20% eye). FoF and BW have more uptime than Berserk, sure, but are you certain the other tanks are - overall - buffed more often? I don't recall where that post went
    (0)
    Last edited by whiskeybravo; 07-08-2017 at 06:32 AM.

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Butcher's block should not give as much gauge as storm's path unless you reduce its potency to below storm's path. The other tanks' enmity combos come at certain costs (lower potency, no mp refresh), no reason why ours should be our best dps combo at the same time.
    (0)

  3. #3
    Player
    Nioulan's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Nioulan Layolunide
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    @aleph_null It was like that in Heavensward. No reason for it to not be now. The whole reason for these changes to make WAR the tank DPS powerhouse.
    (0)

  4. #4
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nioulan View Post
    @aleph_null It was like that in Heavensward. No reason for it to not be now. The whole reason for these changes to make WAR the tank DPS powerhouse.
    I don't think that was a good design though, if anything this is one of the changes that I like about 4.x war. Having our enmity combo being the strongest combo made it difficult to do our optimal dps rotation as an off tank without screwing up the main tank.
    (0)

  5. #5
    Player
    Nioulan's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Nioulan Layolunide
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    @aleph_null Eh, I suppose. I'm trying to bring back 3.X WAR as much as possible since it was arguably the best designed job in 3.X.
    (0)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    WAR just lacks utility to have that same sense of protection that PLD has. a Paladin can heal, cover, and even give a barrier to allies. They have control over their block rate to an extent, a reactive skill based on blocking and decent DoTs, one being off GCD and another being part of a combo.

    There is also Spirit Within, which is where I see the issue with WAR.

    Spirit Within is free, on a timer but Warrior has to pay for both Upheavel and Onslaught, to me that feels unbalanced. If Upheavel is comparable to Spirit Within then why do we have to pay 20 gauge to use it, it makes it a lot less useful to use because it feels more like a finisher when the fight is short and you don't think you'll build up 50 gauge otherwise it just feels useless. If it was a free ability that worked the same as Spirit Within it would at least be better.

    Same with Onslaught, a charge, single target, Enmity booster, that cost 20 gauge, meanwhile, PLD get an AOE, DoT, that gives them enmity, there is a severe imbalance in this respect as well. If they want to fix Onslaught without making it a DoT, I'd have it be a charge that does AoE dmg to the target and those around it while granting enmity to the Tank, at least then it could be better balanced with PLD.

    Not to come off to evil, but in all honesty, either add 20 cost to both Spirit Within and Circle of Scorn or remove the cost from both Upheavel and Onslaught, that would at least be a step in the right direction.
    (3)

  7. #7
    Player
    Nioulan's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Nioulan Layolunide
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    @Airget I like the idea of removing the Beast Gauge cost from Upheaval. You make a good comparison with WARs and PLDs off GCDs.
    (0)

  8. #8
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    These buffs are way too much. Currently, the players pushing WAR to its limits are doing nearly what a DPS does. This is just going to make it even worse, and it's probably going to disrupt balance in an even worse way than it is now. WAR doesn't need straight up potency buffs. It needs changes to help all players get more out of it.
    (0)

  9. #9
    Player
    Nioulan's Avatar
    Join Date
    May 2017
    Posts
    14
    Character
    Nioulan Layolunide
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    @DWolfwood Show me a WAR doing 3500+ DPS that does not have 100% enhanced Balance uptime and I'll agree with you. WAR does need straight up potency buffs. No utility = more DPS. I'll admit, the potency increases I listed are probably a bit much but they still need buffs.
    (3)

  10. #10
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    I just had the best idea ever! So every one is complaining about how Warriors losing half their Beast Gauge whenever they change stances is killing their playstyle. And I agree! It's horrible! Unless you empty your gauge first, you're losing so much potential! All that beast power going away, disappearing into the void...

    WELL, but what if it didn't disappear? What if... it got CONVERTED into something?! So like, switching into Deliverance will give you a damage buff for a few seconds based on how much beast power you lost, and maybe going into Defiance increases your damage reduction for a bit? Or something.

    So if you build up to 100 in Defiance and then switch to Deliverance, how cool would it be if you got a 25% damage bonus for... let's say 10 seconds? I'm thinking 2% per point here.

    And if you have to go into Defiance, what if you GAINED THE BLOODBATH EFFECT based on how much beast power you lost? So for 50 points, your attacks would heal you for 50% of the damage for 10 seconds as well.

    This way, tanks wouldn't be as punished for having to tank swap. It would also reward main tanks who tank in Defiance, to switch into Deliverance and throw out some Fell Cleaves that will hit for some spicy extra damage.

    Maybe tone the numbers down a bit if you think they're too high, but the main point is the concept of trading off beast power for a couple of short-timed buffs, instead of just having the beast power go to waste.
    (3)
    Last edited by BluexBird; 07-08-2017 at 09:03 AM.

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