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  1. #1
    Player
    Xdark93's Avatar
    Join Date
    Oct 2015
    Location
    uldah
    Posts
    86
    Character
    Amadeus Aeon
    World
    Mateus
    Main Class
    Rogue Lv 62
    what i have learned from experience and common etiquette is this:

    1. melee should always have first dibs because their LB is a single target attack that hits for high damage therefore most useful on a boss to cut their hp or finish them off. but in certain conditions it can also be used to help get through a special mechanic such as a meteor or enrage cast.

    2. for range/caster dps you should only be using your LB if the tank pulls big and asks you to use it. or in some circumstances where the other dps happens to be dead an the boss has reached that 10% hp status or if the other dps is also a range/caster and doesn't execute it in that window. caster/range limit break is weaker than the melee LB because it is an AoE and that means its damage is spread out across Adds dealing considerably less damage if used on a boss or special mechanic.

    3. Healer limit break is a last resort and essentially a mass res/raise that buffs the party when used, it should not be abused on trash pulls or dungeon bosses. it is hugely beneficial to have on standby in raids in case your party wipes and you as a healer are there alone and have LB3 prepped. as for LB1 and 2 its just a buff nothing so grand just like any other buff you can grant the party but with more kick to it.

    4.tanks this may sound harsh but they really shouldn't be the 1 to use limit break at all their LB is just a massive defensive buff that lowers damage received, the only instance it could be used is if every party member is incapacitated and the boss is killable by the tanks dps for however long the buff lasts for. aside from that i've seen tanks LB3 used in special instances where a raid boss uses their ultimate attack for critical damage thus the buff gained from it sustains the party from facing a potential wipe.

    i've seen some here reply about the gauges regeneration and have to say you are wrong, or haven't studied the changes they made to LB which states that gauge fills slower now than it previously had. so no you shouldn't be using it at your leisure but consider when it would be most beneficially used for your party and progression through a dungeon/raid/trail.
    (1)
    Last edited by Xdark93; 07-08-2017 at 05:13 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,180
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xdark93 View Post
    what i have learned from experience and common etiquette is this:

    1. melee should always have first dibs because their LB is a single target attack that hits for high damage therefore most useful on a boss to cut their hp or finish them off.

    2. for range/caster dps you should only be using your LB if the tank pulls big and asks you to use it. or in some circumstances where the other dps happens to be dead an the boss has reached that 10% hp status or if the other dps is also a range/caster and doesn't execute it in that window. caster/range limit break is weaker than the melee LB because it is an AoE and that means its damage is spread out across Adds dealing considerably less damage if used on a boss or special mechanic.
    A caster LB1 on just 2 targets does more damage than a melee LB1.
    A caster LB1 on 4 targets does more damage than a melee LB2.
    A caster LB1 on 7 targets does more damage than a melee LB3.

    Caster should use it early on a trash pull, then again on a late trash pull. If the bar is full before the boss, it should only be saved if the boss has three or more simultaneous adds.

    Melee DDs shouldn't LB except on primals and in non-alliance raids.


    (For comparison, in a full party:
    A caster LB2 on 4 targets does more damage than a melee LB3.
    A caster LB3 on 2 targets does more damage than a melee LB3.)
    (3)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player

    Join Date
    Jul 2017
    Posts
    52
    Quote Originally Posted by Rongway View Post

    Melee DDs shouldn't LB except on primals and in non-alliance raids.


    (For comparison, in a full party:
    A caster LB2 on 4 targets does more damage than a melee LB3.
    A caster LB3 on 2 targets does more damage than a melee LB3.)
    I kindof like the rule that LBs be used on 10% of the last boss. In the dungeons I've done if people use it at the start we never have a full 2 bars at the last boss. I dunno why but I haven't seen two bars unless it never gets used until last boss. Also I feel the aoe combos should be enough for any mass pull. Least thats what I do on my monk. I PB and rockerbreak spam on mass pulls and they die fast enough.
    (1)

  4. #4
    Player
    Lustaria's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    64
    Character
    Tamamo Kuroka
    World
    Ultros
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Rongway View Post
    A caster LB1 on just 2 targets does more damage than a melee LB1.
    A caster LB1 on 4 targets does more damage than a melee LB2.
    A caster LB1 on 7 targets does more damage than a melee LB3.

    Caster should use it early on a trash pull, then again on a late trash pull. If the bar is full before the boss, it should only be saved if the boss has three or more simultaneous adds.

    Melee DDs shouldn't LB except on primals and in non-alliance raids.


    (For comparison, in a full party:
    A caster LB2 on 4 targets does more damage than a melee LB3.
    A caster LB3 on 2 targets does more damage than a melee LB3.)
    I was under the impression after looking it up; that LB does the same damage because it is based on the average ilvl of the party's weapons. So with that it doesn't matter who uses it, just what kind of AoE you need. Did the algorithm of LB change? =O
    (1)

  5. #5
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lustaria View Post
    I was under the impression after looking it up; that LB does the same damage because it is based on the average ilvl of the party's weapons. So with that it doesn't matter who uses it, just what kind of AoE you need. Did the algorithm of LB change? =O
    Its more like saying: 107376 damage on 2 targets (107376 x2) vs 107376 on 1 target, 107376 on 4 targets (107376 x4) vs 212746 on 1 target and on 7 targets (107376 x7) is a much higher damage spread than 463251 on 1 target which caster AOE limit breaks are unbeatable in total damage and so a singular limit break cant ever save as much time as an aoe limit break unless its a trial.

    So one could say you are wasting time when planning to hang on to the lb2 just for the final boss when you could be using caster lb1 multiple times on big trash pulls.
    (1)
    Oh hey nothing was here

  6. #6
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Oh, if you had any idea how much I want to, sometimes. But I've seen others do it, and on occation by mistake myself, and every time: "ooy! Why did you use LB?! >: ((("
    One learns from experience. -_-
    (0)

  7. #7
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Because I'm a healer main and the times I've actually been on my DPS classes and been the one who needed to LB were so insignificantly small that it simply doesn't register in my mind as a possible action. I've been getting better at it recently but it's still a very hard habit to break when for months the LB button is usually reserved in my mind for saving the party.
    (0)

  8. #8
    Player
    OwlBlackX's Avatar
    Join Date
    Jan 2016
    Posts
    573
    Character
    Redde Wing
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I was person use LB for kill last boss

    But, rare I see in duty roulette as low levels. BLM/BRD/MCH use LB as aoe for kill faster from huge pulls...
    Before I asked "save for last boss?" They ignored it
    (0)
    Last edited by OwlBlackX; 07-08-2017 at 05:31 PM.

  9. #9
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by OwlBlackX View Post
    I was person use LB for kill last boss

    But, rare I see in duty roulette as low levels. BLM/BRD/MCH use LB as aoe for kill faster from huge pulls...
    Before I asked "save for last boss?" They ignored it
    Like said earlier, it's much bigger DPS benefit when used by casters (or even ranged) on big pulls than on boss (in dungeons), and it doesn't make any sense to save it.
    (0)

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    1st boss? when i hear that DING and it's over 5 % it gets LB'd. 2nd boss? same deal. Last boss? I have one bar and it's going to be past 6% when the 2nd one fills.. LB. 'Goons have very simple LB rules. I get annoyed when casters LB bosses.. and every time i ask them why they didn't let me use my higher damage, single target LB on the BOSS... i get "lol there's no difference". I think we need an LB guildhest or something.
    I've gotten scolded before for waiting to use it, so now it's automatic and I still get scolded: "should have saved for last boss" "there's an aoe pull we should use that on" ... didn't say anything I'm not going to save it.

    ..oh and a pox on people who LB's Nabriales before the vortex.
    (0)

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