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  1. #1
    Player
    CuronHifor's Avatar
    Join Date
    Jul 2017
    Posts
    7
    Character
    Curtis Thompson
    World
    Excalibur
    Main Class
    Lancer Lv 70

    The nine-billionth idea for Dancer (stop me if you've heard this before)

    My friends and I were discussing how we could attract or ease players (DPS) into the healer role. The conversation turned to Dancer, something that would probably be a TP-based healer (instead of a MP). Essentially, you would operate like a DPS role, as you would have an overall rotation with combos and positional requirements. Much like say, tanks, you would have a DPS/resource recovery combo and a healer/resource intensive combo that's doing damage to an enemy while simultaneously healing those nearby (5 - 10 yalms), so positioning is important to make sure you keep the tank healed and any DPS that took a hit. You would obviously need some off-global-cooldown abilities as a stop-gap for situations that require ranged healing and a few other utilities (most likely movement utility and resource recovery).

    This way, DPS classes don't have to learn a completely new style of gameplay while easing themselves into the healer role. Thoughts? Or am I just too inebriated?
    (1)

  2. #2
    Player
    CuronHifor's Avatar
    Join Date
    Jul 2017
    Posts
    7
    Character
    Curtis Thompson
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Addendum: 1000 character limit for a forum post infuriates me.
    (1)

  3. #3
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Edit for circumventing the 1000 charcter limit

    Now for my thoughts on this topic.

    I think the problem is not the overall difference of playstyle between healer and DPS itself.
    DPS have many forms of rotation or priority system to maintain their damage, so this cant be the breaking point.

    The bigger problem i see is the point of "responsibility".
    As healer you have the responsibility to keep your comrades alive while they do (sometimes stupid) things. This proces in itself is relative easy in dungeons, but kan get pretty hard in Ex or Savage content. In addition their is the pressure from outside to squeeze additional damage between healing phases or downtime as long as ressources are no problem.

    Now your DNC idea would fusion this two points by making DNC a DPS with a basic healing while DPSing. This would need additional abilities, spells or skills to compensate for the short range and perhaps low level of its basic healing.
    Also would this need to be balanced from DPS output and healing power to the other healers.
    And don't forget he needs an additional melee spot on the boss/target, making it hard to use 2 melee DPS, also it would draw healer mechanics into the party.

    All in all in my own opinion a DNC would be better as support DPS with a barebone DPS combo rotation and offGCD casts as dances with different effects like healing, damage, buffing, debuffing and ressource regeneration, like a melee version of BRD.
    (1)
    Last edited by Legion88; 07-08-2017 at 02:06 AM.

  4. #4
    Player
    CuronHifor's Avatar
    Join Date
    Jul 2017
    Posts
    7
    Character
    Curtis Thompson
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Legion88 View Post
    Edit for circumventing the 1000 charcter limit
    Didn't realize that, thanks for letting me know!
    (0)

  5. #5
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    How would dancer be able to heal that BLM that refuses to move in so close to the boss with this design? A melee-based healer idea is okay, but ranged is, you know, ranged, and they have to have some way of reaching them for heals.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  6. #6
    Player
    CuronHifor's Avatar
    Join Date
    Jul 2017
    Posts
    7
    Character
    Curtis Thompson
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Elamys View Post
    How would dancer be able to heal that BLM that refuses to move in so close to the boss with this design? A melee-based healer idea is okay, but ranged is, you know, ranged, and they have to have some way of reaching them for heals.
    That would be for their off-global-cooldown heals would be for--probably a high potency Heal-over-time, I would imagine. Barring that, I can see having a second combo set that could be used to heal the whole party rather than just in an area around them, but if it went that far, there wouldn't really be a reason to not just have a WHM use medica, huh?

    Whatever gauge they built up through the use of their rotations/actions could probably be utilized for ranged healing as well, but then we run into the issue of ranged healing not being immediately available, so some form of OGC ability seems like the best stop-gap for that situation. Planning a melee-range healer around long-range DPS is rather tricky, I'll admit.
    (0)

  7. #7
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    WoW's implementation of a melee-based healer was honestly very interesting and I wish they had been more bold with it. While they had some classic heals, I feel like their intent for reaching ranged was via the statue (which duplicated your healing to people near it) and the orbs (which people could walk through, they just appeared around the battle area at random when you healed). The main problem with the orbs, of course, was that people wouldn't walk through them.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  8. #8
    Player
    CuronHifor's Avatar
    Join Date
    Jul 2017
    Posts
    7
    Character
    Curtis Thompson
    World
    Excalibur
    Main Class
    Lancer Lv 70
    That's certainly an option as well, though I'm not sure what Dancers could use as a mimic to totems. We wouldn't need the orbs, since Dancers would be healing in an area around themselves almost constantly anyway, just stand close to the DPS and tank (ie, probably the flank), in order to make sure everyone is covered. As for a totem stand in, I'm tempted to make a dancer pole joke, but it'd look weird for thus random pole to just appear out of nowhere.
    (0)

  9. #9
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    I'd be open to new healer ideas if SE didn't take two years to balance them.
    (2)

  10. #10
    Player
    Sahjin's Avatar
    Join Date
    Jan 2012
    Posts
    1
    Character
    Sahjin Jikala
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    The best melee healer I've seen is the disciple from Warhammer. You can do some melee damage while splash healing, and if there's times you need to step back, you could change stance for more traditional heals. This could work well with dancer, with combos healing the party through tp or enabling an instant heal... And using mp for when you can't.
    I also like in Rift, you select one main target to heal the most through your damage done.
    (0)

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