I don't see how this would really do anything. As it is now, we can already pull in dps stance and never lose aggro assuming people actually use their enmity CDs.
I don't necessarily think your idea is bad, OP. But it'd still be boring, because passive mitigation is boring.
Enmity is incredibly hard to balance due to the fact that there will always be tanks that are gearing up vs max geared. If you make it too strict then those tanks won't be able to do it. Likewise we only have so many options for mitigation, making it stricter would end up falling on the healers have to take over since we'd have to stack our already long CDs. Outside of raids this would mean downtime every pull or two waiting for CDs which would just annoy everyone.
Personally I want to see more reprisal-like skills, popping buffs is pretty easy but reprisal and TBN make prepping for hits satisfying.
For the post: You would see a larger struggle of tanks thinking they don't need or shouldn't use tank stance, which would end up causing even more issues. If they really want to go the easy route, make tank stance simply an enmity toggle while reducing incoming damage. You'd have skills like blood weapon that increase your dps outside of tank stance still and it would minimize the divide between tank vs no tank stance. Make enmity growth pathetic without tank stance so toggling it becomes necessary if you start dipping lower in enmity. MTs would now have to weave between tank/dps instead of turning it off for the whole fight or not. Comfy tanks wouldn't feel horrible about staying in tank stance while higher skilled tanks would feel satisfied still with modifying their dps. I don't think "being punished" for having tank stance be on makes sense personally, and mix-max tanks are going to want to drop it for the deeps anyways.
Last edited by Kalocin; 07-08-2017 at 03:52 PM.
they allredy killed cleric stance i think.
they soon should kill all this tank stance thing and make them allso defencive buff so there is more streamline balanceing.
because atm they need balance each tank based on tank stance preformance and then whitout it.
Any changes to how stances work would need to come with a restructuring of all three tanks.
The reason Shield Oath/Defiance/Grit are not pivotal to holding aggro, for example, is because GLA, MRD and DRK have their 1-2-3 enmity combo, which predates tank stances. To change this, you'd have to make something like Fast Blade => Savage Blade => Rage of Halone deal only damage, and have the enmity mods enter only when you're in Shield Oath. And for that to work, you'd need to make Shield Oath/Defiance/Grit enter the game at lv15, at the latest. Preferably lv10 so that newbies don't accidentally miss getting their stances before entering Sastasha.
Once you lock enmity generation behind stances, that means you have to be in tank stance to generate aggro. It's a small part of the bigger whole that is this current problem, but it's a step in what I feel is the right direction.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The majority of time spend for a tank is in the tank stance, this change would be at a huge detriment to their capability and make them feel yet more like a wet noodle. Changing stances only really becomes a thing once you're geared or very familiar with the content and can get away with that kind of thing, but considering you're also proposing that we chance the dps stance to the point that they really can't take a hit they can't even do that. So this would just be a nerf all-around
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