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  1. #41
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I vote that when Walking Dead applies, it shows the healthbar at 1% until removed, no matter how much health the tank actually has.

    I was initially joking when I wrote that, but thinking about it, that would probably fix the issue of healers not knowing what it is: they can clearly see that you're in dire need of healing.
    (0)

  2. #42
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Ekimmak View Post
    I vote that when Walking Dead applies, it shows the healthbar at 1% until removed, no matter how much health the tank actually has.

    I was initially joking when I wrote that, but thinking about it, that would probably fix the issue of healers not knowing what it is: they can clearly see that you're in dire need of healing.
    This, paradoxically (like a lot of things about the ability) can actually do more harm than good in some cases. A lot of ways in which you could buff this ability really just lend themselves to getting it cleansed faster and thus getting less mileage out of it, so while you can make it idiot/pug-proof, in doing so you actually nerf its potential power. It'll make your brain hurt thinking of ways to buff LD without also making it worse. The skill really, really just needs a re-work.
    (1)

  3. #43
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    I don't know if this still works, but the only QoL change I want is to let the Walking Dead debuff be cleansable like it is/was in PvP with Purify.


    I could even be happy with it still outright killing us so long as healers had more (easier) options to remove it. Heck, I think it would be give more coordinated groups longer "uptime" with it, and put alot less stress on wanting a WHM for benediction. you could stabilize the DRK at 3-4 seconds left, Esuna, and carry on. maybe even 2-3 seconds, and swiftcast esuna if it's that panicy.

    Or if we want DRK to actually take care of themselves like the other tanks... can DRK get Shake It Off instead?
    I dunno.
    (0)

  4. #44
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yea living dead is awful along side holmgang it's like they got it right with PLD but for the DRK/WAR it's like what happened :/
    (0)

  5. #45
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    444
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ekimmak View Post
    I vote that when Walking Dead applies, it shows the healthbar at 1% until removed, no matter how much health the tank actually has.

    I was initially joking when I wrote that, but thinking about it, that would probably fix the issue of healers not knowing what it is: they can clearly see that you're in dire need of healing.
    I'd be okay with that even. lol
    (0)

  6. #46
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aomine1992 View Post
    Yea living dead is awful along side holmgang it's like they got it right with PLD but for the DRK/WAR it's like what happened :/
    Holmgang awful? Are you high?
    (0)

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