

They should make it so when Walking Dead triggers, all of your mana restores become HP restores instead. Not much, but it'd be something.


Imo you shouldn't die if not healed enough.
1 of 2 things should happen:
a) you get the double weakness effect. that would lower your damage output a lot. Also if you are not getting healed enough you might just die from the next attack anyway.
b) the DRK would get a vulnerability debuff. that way you would take a lot of damage and might die afterwards anyway.
It worked out for 2 yrs and with Benediction on a shorter CD it's probably easier to handle now. But not everyone has a whm.
Also with how much PLD improved and Hallowed Ground still being the same on top of that, Living Dead really deserves a buff (a shorter recast probably) or as described above a less harsh penalty.
I actually really like this idea, it's not a huge buff but it would still help a lot.

Make the gem in the DRK gauge white when you activate Living Dead. When it procs Walking Dead, make it black. Return to red once you back to normal state.


Instead of being healed to full, just require being healed for a total of your maximum health, with your own drains counting towards that goal 5x over. (Soul siphon for 4k, counts as 20k for the 'don't !@#%ing die' timer)
i wish that LD is a toggle skill or becomes passive which automatically activate when HP drop to 0
so i can remove it from my quick slot XD
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




