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  1. #21
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kelg View Post
    There was nothing wrong with this formula, and there was no good reason to change it.
    How about they actually utilize Tenacity properly since its Tank exclusive? The gear has also already been updated for it.
    (0)

  2. #22
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ReplicaX View Post
    How about they actually utilize Tenacity properly since its Tank exclusive? The gear has also already been updated for it.
    yes but then again i still prefer more crit dmg then tenacity.

    I would like to vit as dmg scale for tank was great nothing wrong about it.
    (2)

  3. #23
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Leigaon View Post
    I have to admit, while trying to learn about tanking in general and with 4.0 fixes, I get so many mixed responses from this. I'm actually a bit confused, I get people saying holding hate is a problem, then I ask them what exactly are they doing because they might be doing something wrong that needs to be re-worked in 4.0. I get told that it's not enmity issues it's being able to do damage. The tank forums are very confusing to me now because some are claiming they can't hold hate and others are saying they can't do damage so why even bother trying to push anything out. Then some combine the two. The seeds of my confusion come from me not having any enmity issues since I started warrior but people aren't very fond of being corrected.
    So the general belief behind the whole damage argument is that damage = enmity,which is true since less damage from tanks does mean less enmity generated, but tanks have additional means of generating extra enmity that doesn't require doing extra damage such as tank stances and and Butcher's Block or whatever a basic enmity rotation a tank job has.

    As for how well you're holding threat, that could be a couple of things. Even before the fix to enmity, Overpower still generated a good bit of enmity. You could've also had dps that were either bad, undergeared or smart enough to mind their own enmity. Same thing could apply to healers, especially if you're working your cooldowns well enough. Single-target enmity is a lot easier to handle than AoE enmity, which was why I learned the best way to hold mobs on Paladin wasn't to spam Flash endlessly, but to do my single-target enmity rotation to each target. Quite a number of circumstances that could arise from each case explaining a tank's efficiency (or even lack thereof) prior to the temporary fix to enmity generators like Overpower, but ultimately tanks will continue to be at a disadvantage at the start of each patch until a better solution is enacted.
    (0)

  4. #24
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    I played only in 2.0 when PLD dps wasn't a thing, but Warrior dps did exist so I am indifferent about the whole tanks should or should not do dps. However, I have always been of the mindset that if you are actively tanking you need to be in your tank stance using your tank rotation until enmity is at a reasonable level to switch off to a dps rotation. As far as stats go I kind of wished they would have made secondary stats like tenacity, determination, skill speed, or crit scale better across the board and actually be useful to tank classes. Basically completely ignore STR as a stat and make these secondary stats contribute to dps, or mitigation abilities and provide slightly more variation for tank spec gear. You could keep Vit on everything, but now you could balance between how much mitigation and dps you're getting based on your secondary stats. In the case of Vit it needs to do more than just increase an HP pool. I would suggest increasing healing received both from self heals as well as from outside sources for tanks only, otherwise it only serves one purpose and makes the stat as a whole uninteresting.
    (2)
    Remember, you're unique... just like everyone else.

  5. #25
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tagihi View Post
    yes but then again i still prefer more crit dmg then tenacity.

    I would like to vit as dmg scale for tank was great nothing wrong about it.
    Tenacity isn't set it stone is what I am saying it can always be changed. Also I agree with Vit dmg scaling.

    These 2 erase any need for STR, which should be useless to the Role and simplifies to avoid unnecessary confusion.
    (0)

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vidu View Post
    My point wasnt that tanks shouldnt care about their dps - ofc they should, just as much as a healer should try their best to add dps aswell. My point was: people should be honest about whats the issue here. Because aggro isnt it - less dps-output is (and maybe the loss of flash for warrior).
    Our aggro is fine (as long as you actually watch out for it) - our damage-output took a blow.
    That's fair. I may have disagreed before the enmity update, but now our aggro is fine.

    Quote Originally Posted by Coatl View Post
    To me, raid accessories from omega being forever worthless for tanks is a pretty big issue. I raid for fun yes, but I also raid for the gear and knowing that my entire right side will not help me is a big disappointment.

    Like, you think tanks wanna go back to overmelding crafted accessories like in gordias?
    They won't be forever worthless. Even if Savage difficulty is reduced yet again, we'll eventually reach a point where tanks simply won't survive attacks without Fending. It does suck though you're wearing Fending for a bloated HP pool you won't ever need but the alternative will have become too weak to compensate.
    (1)

  7. #27
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    444
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TheRealMadruck View Post
    How about no.....how about focusing on damage mitigation and holding aggro than trying to play tanks as a DPS. Come patch 3.05.....it wont matter anymore. No more STR for any tanks and its smart to get use to it now!
    Yeah, let's make tanking as boring as possible so that even less people will play it. Great idea!
    (2)

  8. #28
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by ReplicaX View Post
    Tenacity isn't set it stone is what I am saying it can always be changed. Also I agree with Vit dmg scaling.

    These 2 erase any need for STR, which should be useless to the Role and simplifies to avoid unnecessary confusion.
    Because of the changes to weakness, they can't make VIT dmg scaling. I would prefer to keep the current weakness where you don't lose VIT for death as getting up only to not survive the next raid wide damage always sucked.

    Really, there are only two options to them. Add STR to 61+ Fending accessories or alter Weakness to be a flat damage down/healing down % and go back to VIT damage scaling. Personally, I think it'd be much easier for them to add STR to 40-50 Fending accs than to completely re-examine how they handle Weakness for all jobs.
    (0)

  9. #29
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Kelg View Post
    Yeah, let's make tanking as boring as possible so that even less people will play it. Great idea!
    Thats your opinion Kelg but alot of the tanks in my FC and those I talk to in Twitch completely disagree with you. As I stated, 3.05 is when STR accessories can no longer be used.....thats SE making those changes so get use to them because they are the law of Eorzea when it happens no matter how your view is.....
    (0)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  10. #30
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kazrah View Post
    Basically tank damage was being too relied on for specific content (by which I mean nearly all content), so it was reverted back to STR so that the only real damage that would make or break a fight is coming from party members specifically there just to do damage.
    That sounds like they should have just messed with the scaling of VIT-->damage.
    (0)

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