So the general belief behind the whole damage argument is that damage = enmity,which is true since less damage from tanks does mean less enmity generated, but tanks have additional means of generating extra enmity that doesn't require doing extra damage such as tank stances and and Butcher's Block or whatever a basic enmity rotation a tank job has.I have to admit, while trying to learn about tanking in general and with 4.0 fixes, I get so many mixed responses from this. I'm actually a bit confused, I get people saying holding hate is a problem, then I ask them what exactly are they doing because they might be doing something wrong that needs to be re-worked in 4.0. I get told that it's not enmity issues it's being able to do damage. The tank forums are very confusing to me now because some are claiming they can't hold hate and others are saying they can't do damage so why even bother trying to push anything out. Then some combine the two. The seeds of my confusion come from me not having any enmity issues since I started warrior but people aren't very fond of being corrected.
As for how well you're holding threat, that could be a couple of things. Even before the fix to enmity, Overpower still generated a good bit of enmity. You could've also had dps that were either bad, undergeared or smart enough to mind their own enmity. Same thing could apply to healers, especially if you're working your cooldowns well enough. Single-target enmity is a lot easier to handle than AoE enmity, which was why I learned the best way to hold mobs on Paladin wasn't to spam Flash endlessly, but to do my single-target enmity rotation to each target. Quite a number of circumstances that could arise from each case explaining a tank's efficiency (or even lack thereof) prior to the temporary fix to enmity generators like Overpower, but ultimately tanks will continue to be at a disadvantage at the start of each patch until a better solution is enacted.
I played only in 2.0 when PLD dps wasn't a thing, but Warrior dps did exist so I am indifferent about the whole tanks should or should not do dps. However, I have always been of the mindset that if you are actively tanking you need to be in your tank stance using your tank rotation until enmity is at a reasonable level to switch off to a dps rotation. As far as stats go I kind of wished they would have made secondary stats like tenacity, determination, skill speed, or crit scale better across the board and actually be useful to tank classes. Basically completely ignore STR as a stat and make these secondary stats contribute to dps, or mitigation abilities and provide slightly more variation for tank spec gear. You could keep Vit on everything, but now you could balance between how much mitigation and dps you're getting based on your secondary stats. In the case of Vit it needs to do more than just increase an HP pool. I would suggest increasing healing received both from self heals as well as from outside sources for tanks only, otherwise it only serves one purpose and makes the stat as a whole uninteresting.
Remember, you're unique... just like everyone else.
Tenacity isn't set it stone is what I am saying it can always be changed. Also I agree with Vit dmg scaling.
These 2 erase any need for STR, which should be useless to the Role and simplifies to avoid unnecessary confusion.
That's fair. I may have disagreed before the enmity update, but now our aggro is fine.My point wasnt that tanks shouldnt care about their dps - ofc they should, just as much as a healer should try their best to add dps aswell. My point was: people should be honest about whats the issue here. Because aggro isnt it - less dps-output is (and maybe the loss of flash for warrior).
Our aggro is fine (as long as you actually watch out for it) - our damage-output took a blow.
They won't be forever worthless. Even if Savage difficulty is reduced yet again, we'll eventually reach a point where tanks simply won't survive attacks without Fending. It does suck though you're wearing Fending for a bloated HP pool you won't ever need but the alternative will have become too weak to compensate.To me, raid accessories from omega being forever worthless for tanks is a pretty big issue. I raid for fun yes, but I also raid for the gear and knowing that my entire right side will not help me is a big disappointment.
Like, you think tanks wanna go back to overmelding crafted accessories like in gordias?
Yeah, let's make tanking as boring as possible so that even less people will play it. Great idea!
Because of the changes to weakness, they can't make VIT dmg scaling. I would prefer to keep the current weakness where you don't lose VIT for death as getting up only to not survive the next raid wide damage always sucked.
Really, there are only two options to them. Add STR to 61+ Fending accessories or alter Weakness to be a flat damage down/healing down % and go back to VIT damage scaling. Personally, I think it'd be much easier for them to add STR to 40-50 Fending accs than to completely re-examine how they handle Weakness for all jobs.
Thats your opinion Kelg but alot of the tanks in my FC and those I talk to in Twitch completely disagree with you. As I stated, 3.05 is when STR accessories can no longer be used.....thats SE making those changes so get use to them because they are the law of Eorzea when it happens no matter how your view is.....
I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK
That sounds like they should have just messed with the scaling of VIT-->damage.
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