Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 184
  1. #91
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    It wouldn't change anything other than giving the less experienced tanks higher dps. Both extreme primals and all of Omega can be tanked with full uptime of dps stance easily, and with SE's current track record I doubt savage will be much different.
    (3)

  2. #92
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Remiilia-vermilion View Post
    How would that work with WAR though? Unless they're adding the same effects of defiance to deliverance
    War is the only reason why i see they dont do this, look complicated but simple a the same time, the thing deliverance and defiance are the 2 sides of the same Coín, i Will say move the 5% from deliverance to storm eye and remove the crit, ajust defiance set to dealt much more damage with keeping the effect of that new punch skill and remover the beast penalty, there you have a War with 2 diferent rotations depending of being MT or OT, but its a lot of work
    (0)

  3. #93
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HoodRat View Post
    It wouldn't change anything other than giving the less experienced tanks higher dps. Both extreme primals and all of Omega can be tanked with full uptime of dps stance easily, and with SE's current track record I doubt savage will be much different.
    SE get what they want, you guys get what you want, i belive is a win-win.
    Being able to tank in dps stance or not dont really matter for this

    Pf: sorry double post, phone ^^
    (0)

  4. #94
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    SE get what they want
    Does SE get what they want though? Honestly, I can't figure out what they want.
    (2)

  5. #95
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    Does SE get what they want though? Honestly, I can't figure out what they want.
    Idk but at least this Will stop having tanks being rude eachother for just stay or not in tank stance without making angry the most pasionate agresive tanking followers
    (0)

  6. #96
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by aleph_null View Post
    They should separate dmg scaling and hp scaling to different stats, just like how healers have their healing power scaled off int and mp scaled off pie.
    Quote Originally Posted by aleph_null View Post
    Which is kind of weird. Imagine if healers' healing output and damage are scaled off int, and their main stat is pie, I'd bet a lot of them will wear int accs after having enough pie to heal certain contents.
    Actually Healer's healing power and damage both scale off of Mind now not not Int. Just figured I should correct you and point that out seeing as you keep saying Int.
    (0)

  7. #97
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    Does SE get what they want though? Honestly, I can't figure out what they want.
    They don't. SE wants tanks to not be capable of the amounts of damage they're capable of now. And the reason they're capable of it now is because the content is designed for casuals. Removing damage penalty from tank stance doesn't fix this, locking tanks into vit gear doesn't fix this.
    (4)

  8. #98
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by YitharV2 View Post
    I personally think active mitigation and constant damage WoW has would be fun.
    As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
    Quote Originally Posted by shao32 View Post
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    At that point you'd have to entirely remove stances. At most, WAR would probably keep theirs since they can then truly be a class that is mechanically dependent on stances (as opposed to now, where the only reason stance dancing is a thing is because "muh deeps").

    I'm not opposed to the idea, but it really is terra incognita.
    (0)
    Last edited by Duelle; 07-08-2017 at 03:56 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #99
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    That change would irritate me to no end. Being able to tank and do damage at the same time is what separates the skilled players from the rest. and the skilled players are working their asses off for it to show. If it was that easy to do top tier damage then tanking really would be boring as hell.
    (0)

  10. #100
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Duelle View Post
    As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
    Well, I doubt SE would be implementing active mitigation anyways because it's too hard for newer players.

    That being said, in terms of balance, I don't think it would be possible to balance active and passive mitigation because active mitigation is generally much stronger. Like I imagine hypothetically if they were to implement just one tank job with the ability to actively mitigate damage, almost no one would play anything other tank.

    You remind of what someone once said on Reddit.

    I really disliked tanking in legion. Active mitigation isn't engaging, it's just spamming short cooldown buttons like every 6 - 12 seconds on top of all the regular ???? you do. Granted, I didn't play all the tanks just some.
    I never played WoW. Just TERA. But personally for me active mitigation in TERA was fun because you got a "Defense Successful!" and 0 damage taken every time you blocked something (and depending on the boss, it could be every 3 seconds or something), plus now you get buffs for blocking. And blocking is also a component of animation cancelling which makes gameplay even faster. But to each their own. I understand not everyone will find that fun. But I do know a lot of players find tanking in FFXIV to be boring outside optimizing their DPS.
    (0)
    Last edited by YitharV2; 07-08-2017 at 04:35 PM.

Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast