It wouldn't change anything other than giving the less experienced tanks higher dps. Both extreme primals and all of Omega can be tanked with full uptime of dps stance easily, and with SE's current track record I doubt savage will be much different.
War is the only reason why i see they dont do this, look complicated but simple a the same time, the thing deliverance and defiance are the 2 sides of the same Coín, i Will say move the 5% from deliverance to storm eye and remove the crit, ajust defiance set to dealt much more damage with keeping the effect of that new punch skill and remover the beast penalty, there you have a War with 2 diferent rotations depending of being MT or OT, but its a lot of work
SE get what they want, you guys get what you want, i belive is a win-win.
Being able to tank in dps stance or not dont really matter for this
Pf: sorry double post, phone ^^
Actually Healer's healing power and damage both scale off of Mind now not not Int. Just figured I should correct you and point that out seeing as you keep saying Int.
They don't. SE wants tanks to not be capable of the amounts of damage they're capable of now. And the reason they're capable of it now is because the content is designed for casuals. Removing damage penalty from tank stance doesn't fix this, locking tanks into vit gear doesn't fix this.
As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
At that point you'd have to entirely remove stances. At most, WAR would probably keep theirs since they can then truly be a class that is mechanically dependent on stances (as opposed to now, where the only reason stance dancing is a thing is because "muh deeps").
I'm not opposed to the idea, but it really is terra incognita.
Last edited by Duelle; 07-08-2017 at 03:56 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
That change would irritate me to no end. Being able to tank and do damage at the same time is what separates the skilled players from the rest. and the skilled players are working their asses off for it to show. If it was that easy to do top tier damage then tanking really would be boring as hell.
Well, I doubt SE would be implementing active mitigation anyways because it's too hard for newer players.As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
That being said, in terms of balance, I don't think it would be possible to balance active and passive mitigation because active mitigation is generally much stronger. Like I imagine hypothetically if they were to implement just one tank job with the ability to actively mitigate damage, almost no one would play anything other tank.
You remind of what someone once said on Reddit.
I never played WoW. Just TERA. But personally for me active mitigation in TERA was fun because you got a "Defense Successful!" and 0 damage taken every time you blocked something (and depending on the boss, it could be every 3 seconds or something), plus now you get buffs for blocking. And blocking is also a component of animation cancelling which makes gameplay even faster. But to each their own. I understand not everyone will find that fun. But I do know a lot of players find tanking in FFXIV to be boring outside optimizing their DPS.I really disliked tanking in legion. Active mitigation isn't engaging, it's just spamming short cooldown buttons like every 6 - 12 seconds on top of all the regular ???? you do. Granted, I didn't play all the tanks just some.
Last edited by YitharV2; 07-08-2017 at 04:35 PM.
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