And you don't wan't to maximize dps now ?
Let's compare the "complexity" we lost :
- 30 sec dot that was easy to maintain
- Delirium was a different key to hit at the end of your combo with max dps in mind when you weren't going to DA, otherwise that you had to hit to refresh the debuff when needed
- mana managment was easy, use DA to prevent capping mana because you have no reason to use it more if the boss isn't taking increased damage (and you still have to use these windows well now, it's arguably even harder) or isn't going to leave or die soon
- Darkside leak wasn't an issue if you didn't overuse DA
- low blow procs weren't hard and weren't exciting to me at least (I know some liked them)
Now :
- mana usage is more fluid and feels better overall
- TBN has to be used as much as possible because with the buffs it's always a dps gain now even out of grit
- TBN has a CD and conditions unlike DA so you have to spend as little time as possible with it open while also keeping enough mana to use DA Bloodspiller and use DA CnS on CD
- TBN has an overall high skill ceiling that's going to differ from boss to boss to optimally both mitigate and dps as much as possible
- Blood gauge to manage on top, you don't want to cap it and it fills very fast if you use TBN well, some decision making with using DA Bloodspiller or not
- Different DA priorities depending if you're in grit or not and planning to do if you're switching stances regulary
- Good Delirium usage
Please explain to me how it's not harder now. I didn't like losing Scourge and the old Delirium either but it's a fact we got far more complex at 70.
See this post for some math :
https://www.reddit.com/r/ffxiv/comme...76&sh=96ff6a3a
Real issues :
- Dark passenger is worthless
- Mitigation is lacking
- Blood price needs to be buffed when its counterpart is miles ahead
- TBN duration should arguably be extended by a few seconds