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Thread: Sole Survivor

  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Sole Survivor is worthless in PvE compared to PvP. And the MP restore is less then what you get from Siphon Strike. HP restore doesn't mean much when a healer is topping you off anyway. For how little it does the CD time is also twice as long then what it should be.

    In PvP it is knocked down to 60 seconds and restores HP, MP, and Blood.

    Other 2 tanks have skills that give them HP back on demand while DRK is a maybe.
    (2)

  2. #12
    Player
    ExLegen's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    The Reviewer
    World
    Diabolos
    Main Class
    Dark Knight Lv 78
    they should at the very least, update the dam skill. 20% mana and hp feels really poor this xpac.
    20% mana was kinda nice with the mana regen we had at 3.x, but now we have way more mana regen and a blood bar, and the regen from sole survivor feels VERY weak and with a long cd.
    On the othe hand, i love the pvp version of it.

    If i could reedo the skill, i would:

    - make it a dot;
    -take out the heath regen and place a dmg reduction effect for 5-10 secs;
    -regen 25-30% mp and gives 30-50 blood;
    -if the mob dies with the dot/debuff, you get the whole mp/blood regen and the dmg reduction buff;
    -add a second button press of the skill, to detonate the dot before it expires;
    -detonation means you deal the rest of the dot dmg instantly and recovers half the mp/blood, and get the dmg reduction buff with half the time;
    -tweak the cd.

    This would solve a few problems in one go, sole survive would give us a bit of dps/enmity, it would be useable outside of trash pulls And be used as a tank buster cd (detonation with halved dmg reduction time) or active mitigation (mob dies and you get full time on dmg reduction buff)
    (0)
    Last edited by ExLegen; 07-07-2017 at 10:16 PM.

  3. #13
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    I'd say Sole Survivor is more of our equivalent to Equilibrium/Clemency than Divine Veil (all are gained at lv58 and are some form of self sustain) I'd like to see it be less.... unreliable myself. In the past I made a thread about this and someone (name Lyth) had a really good and fitting idea for it- here's the quote: (gahh 1000 character limit, see next post)
    (0)

  4. #14
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Here's 1/2:
    While every tank needs some form of self-sustain, direct heals don't really fit in with DRK's aesthetic. We're more likely to drain an opponent's HP and MP to keep ourselves alive. DRK is definitely in need of self-sustain, though.

    Sole Survivor has a few issues. The 15 duration seems a little too easy to time, and there's no real benefit to applying it earlier over waiting until the last second to guarantee that the mob dies with it active. The benefit to self-sustain is limited by the fact that it requires a mob to die and that it's on a 2 minute recast. The name "Sole Survivor" might suggest otherwise, but it offers next to no survival value when solo. Its main use is to boost your MP, which you can then turn into potency.
    (0)

  5. #15
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    aaand 2/2:
    One thing that could be done with it is to let party members absorb part of the damage that they deal on the debuffed target as HP and MP. Now you have some unique self-sustain on DRK without having to copy over Clemency or Equilibrium. It retains the job's aesthetic of draining life force. It gives you some much needed survivability when solo. It also provides a bit of optional raid utility. You could even throw in a bonus bit of healing/MP at the end if the mob dies with it up, adding a bit of an extra skill ceiling if you want to try to time it perfectly to get the maximum heal potency out of it.
    (0)

  6. #16
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Now that we have Shirk I'd rather just go back to the original description of getting the restore if a party member dies with Sole Survivor.
    (1)

  7. #17
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by SummerScorcher View Post
    I'd say Sole Survivor is more of our equivalent to Equilibrium/Clemency than Divine Veil (all are gained at lv58 and are some form of self sustain) I'd like to see it be less.... unreliable myself. In the past I made a thread about this and someone (name Lyth) had a really good and fitting idea for it- here's the quote: (gahh 1000 character limit, see next post)
    Actually, what if you dark arts sole survivor and it gives you the 20% heal immediately and doesn't apply the "another victim" debuff?
    (0)

  8. #18
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    That is actually close to my initial suggestion, which was to have it become a direct heal for yourself/a party member you have selected. Though as Lyth pointed out it doesn't really fit in with DRK's aesthetic, which is draining from the enemies. Besides, it'd probably have to be a spikier heal since you'd miss out on the MP and it's on a much higher cooldown than Equili/Clemency. Having it become a bloodbath-like effect once you put it on sounds pretty fitting to me, have it be like 75% of damage dealt into HP.
    (0)

  9. #19
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would like sole survivor to suspend all resources costs for 12 seconds. This way we have a two phase dps system.
    (0)

  10. #20
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Another idea I had was that once you put Sole Survivor on an enemy, if you'd cast Abyssal Drain on it afterwards it will lose Another Victim but you receive 1000% of damage dealt as HP (so a 1200 potency heal.) Or even, if you Dark Arts that Abyssal Drain it would be 1200% of damage dealt restored. You'd have to sacrifice some DPS to use it just like the other tanks, it can be buffed to be even stronger to compensate the CD time and you have some reliable self healing for your DRK.
    (2)

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