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  1. #1
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60

    Anyone else having macro issues after SB release?

    Before I waste SE's time by making a bug report, I wanted to check with the community first to see if maybe its just a latency problem multiple people are having due to server loads.

    So while I have only noticed the issue on Red Mage, I haven't done much with the other jobs since Stormblood launched. It also may not be as possible to write a macro that would screw up like this for other jobs.

    So basically what I have written is this:
    /macroicon "Verthunder" (have also tried /macroicon Verfire, no change)
    /ac Verfire <t>
    /ac Verthunder <t>

    For those unfamiliar, Verfire skill is only executable when procced by Verthunder. (Unlike, say, Machnist where both skills are usable at all times.) So this macro is designed to be a single button press that will use Verfire if it's ready, otherwise use Verthunder and try to proc Verfire. It works as intended, most of the time. The problem is that every 1/5 or 1/10 times the macro goes off, it gets hung up and tries to hardcast Verthunder even though I have the Verfire Ready proc. The frequency seems more common the faster I hit the macro when GCD comes up.


    If I interrupt the Verthunder cast and try again, 9/10 times it will work correctly and cast Verfire, but not always. Both Verfire and Verthunder are on GCD, so there should be no difference there. To the best of my programming knowledge, the macro should execute its lines with almost instant succession, so there shouldn't be any issue with me trying to use the macro too fast before GCD up. I have tried changing the macro to this hoping it would compensate for any latency issues:

    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verfire <t>
    /ac Verthunder <t>

    It made no change to the issue, I still occasionally get erroneous Verthunders. And yes, I have the exact same macro for Veraero > Verstone, and it does the exact same thing. I just didn't want to confuse the non-RDMs in the crowd. Does anyone else have any info or experiencing a similar issue?
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Well, you see, macros are bad, and they dont work all the time, because queueing doesn't work with them. Never macro battle skills.

    This is intentional, and has been this way since 2.0 released.
    (1)
    Last edited by Valkyrie_Lenneth; 07-07-2017 at 01:35 PM.

  3. #3
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well, you see, macros are bad, and they dont work all the time, because queueing doesn't work with them. Never macro battle skills.
    This is intentional, and has been this way since 2.0 released.
    Can confirm. Macros are sketchy under the best conditions, even if you use the different "wait" commands to space the actions out.
    (0)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    because queueing doesn't work with them.

    This is intentional, and has been this way since 2.0 released.
    Yes, they removed queueing back in 1.3 or 1.35 something like that. But this isn't an action queue, it's using the macro function to force one skill to error while the other one is running. For example, I have another macro on PLD:

    /ac "Shield Bash"
    /ac "Shield Toss"

    This one is a little different because the engagement distance causes Shield Bash to always fail if I am outside melee distance, BUT, I've never Shield Toss'd at close range due to a macro issue. But I also haven't done much on PLD since SB
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Razor View Post
    Yes, they removed queueing back in 1.3 or 1.35 something like that. But this isn't an action queue, it's using the macro function to force one skill to error while the other one is running. For example, I have another macro on PLD:

    /ac "Shield Bash"
    /ac "Shield Toss"

    This one is a little different because the engagement distance causes Shield Bash to always fail if I am outside melee distance, BUT, I've never Shield Toss'd at close range due to a macro issue. But I also haven't done much on PLD since SB
    That actually sounds like a good way to free up a spot on my hotbar
    (0)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Razor View Post
    Yes, they removed queueing back in 1.3 or 1.35 something like that. But this isn't an action queue, it's using the macro function to force one skill to error while the other one is running. For example, I have another macro on PLD:

    /ac "Shield Bash"
    /ac "Shield Toss"

    This one is a little different because the engagement distance causes Shield Bash to always fail if I am outside melee distance, BUT, I've never Shield Toss'd at close range due to a macro issue. But I also haven't done much on PLD since SB
    Well, maybe you aren't waiting long enough to hit the button then, and the macro starts? I don't know, I dont use macros because they always fail when needed the most.
    (0)