Quote Originally Posted by Valkyrie_Lenneth View Post
because queueing doesn't work with them.

This is intentional, and has been this way since 2.0 released.
Yes, they removed queueing back in 1.3 or 1.35 something like that. But this isn't an action queue, it's using the macro function to force one skill to error while the other one is running. For example, I have another macro on PLD:

/ac "Shield Bash"
/ac "Shield Toss"

This one is a little different because the engagement distance causes Shield Bash to always fail if I am outside melee distance, BUT, I've never Shield Toss'd at close range due to a macro issue. But I also haven't done much on PLD since SB