But by the logic of this forum tank =/= dps. So why does healer = dps? Or how come mnd is the main stat for healers and not piety? More mana - more cures right?Higher hp = more leeway for mistakes and possible use of more mana efficient healing methods or spells. It also allows the healer to use an extra cd or two dpsing without worrying about the tank dying.
Extra HP is a form of mitigation by giving breathing room to the healer and group.
Last edited by Gravton; 07-08-2017 at 04:30 AM.
In full i320 fending gear, melding tencacity to (and, in many cases, a few points over) the cap and eating tenacity food, the absolute maximum tenacity currently obtainable appears to be 1674, which is not "easily exceeding 2k Tenacity total."Add in melds to both left and right side for tenacity and you're easily exceeding 2k Tenacity total. On top of this, you keep your 25% larger HP pool
I don't think I'd call a 10% adjustment to ALL 3 areas to be a miniscule bonus. Hell, I'd argue that taking these increases far outweighs the, at most, 15% increase in DPS a tank does with STR accessories.
I couldn't tell from the link how much of the Tenacity there would be melded and how much just from the gear itself. I'm guessing it's about 600 from melds. so the difference between a tank stacking Tenacity and a tank avoiding it like the plague is about 600 points of tenacity. Remembering this is the tank specific role stat, I'd be interested to know how those 600 points of tenacity square off against the inevitable combination of Str, Direct hit, Critical Hit and Determination. IMHO, the Tenacity should be as good or better than any other combination of melds - as of now, I'm feeling safe assuming that it is not.In full i320 fending gear, melding tencacity to (and, in many cases, a few points over) the cap and eating tenacity food, the absolute maximum tenacity currently obtainable appears to be 1674, which is not "easily exceeding 2k Tenacity total."
Last edited by Kosmos992k; 07-08-2017 at 06:10 AM.
That's a pretty good guess! 74 from food, 609 points from melds, 637 from base gear stats, 354 base value.I couldn't tell from the link how much of the Tenacity there would be melded and how much just from the gear itself. I'm guessing it's about 600 from melds. so the difference between a tank stacking Tenacity and a tank avoiding it like the plague is about 600 points of tenacity. Remembering this is the tank specific role stat, I'd be interested to know how those 600 points of tenacity square off against the inevitable combination of Str, Direct hit, Critical Hit and Determination. IMHO, the Tenacity should be as good or better than any other combination of melds - as of now, I'm feeling safe assuming that it is not.
Barring some major changes though, you'd never realistically meld tenacity onto accessories instead of strength. That represents 142 of the 609 tenacity from melds, so it's a significant part of the difference.
I don't have an iron in this fire. None of my tank alts are even at level 50 yet.![]()
With that said, I'm going to ask an important question for the benefit of tanks and healers.
How should a beginning level 70 tank be geared (including materia)?![]()
Because we healers aren't being given any time to do anything but those two cures again and again if the hp keeps dropping from full to that low repeatedly.
I mean, it's a big difference to look at it as "Oh shit my tank's at 50% heal! HEAL!" verses, "My tank's at 75% I'll put up Dots/Chain Strategem/draw a card/use stone/pop aetherflow, etc."
It's not just DPS so much as half our kit being ignored as we need to keep you tanks in good enough health that we can do any sort of utility and be comfortable in that you'll live through a cleave/crit combo.
Nothing is more stressful than watching a tank's HP plummet to low digits while I'm running out of an AoE.
a tank in full 310+ accessory str 270 will have around 37-38k, when you see that a tank buster can hit around 27-28k or the boss can critical at 11-12k quite easily... it's dangerous.
yes with full 310 you are at 47-48k hp, but this 10k hp allows the healer to have more breath room.
with the change of enmity from the 4.01, outside red mage, most of the enemy can be tanked fairly well. you don't need the str accessory for tank them. only bad tank will use this as escuse.
you role as tank is keep aggro AND....STAY ALIVE... if you gimp your hp for...deal damage you are doing wrong, the dps is not our goal, is a tertiary objective.
ps: by the way, dps have access to skill of reduction of threat... it's too them jobs to use them for allows the tank to do them jobs in the best condition.
begin a fight with a burst without even use the skill for reduce aggro is the sign of a bad dps.
Last edited by silentwindfr; 07-08-2017 at 08:25 AM.
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