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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TheRealMadruck View Post
    How many more signs do you need to move on? I get it....you hate the changes....but alot of us don't. We are tanks, not dps, not heals, TANKS! Our job is to hold aggro and do a baseline amount of damage and to allow our healers the chance to DPS if they choose to by allowing them to heal us less often so they can DPS!

    Why egg the system when you know its going to happen.....get use to it now, since this is how it is and it is going to be until SE changes it again(which I sincerely doubt would happen before 5.0!)
    From here:

    The way the devs have designed the game up to this point is the reason why DPS is such a big thing for multiple reason.
    First of all, all roles have such high damage potential that even healers and tanks are literally support-DPS or hybrids in other MMOs which is why I tell everyone who asks that every roll in this game is a hybrid roll. "Tanks" are dps that hold hate; "Healers" are dps that have to keep everyone alive; "DPS" are dps that have to handle the raid mechanics. Treat it like that and everything falls in pretty naturally for almost all content (speedrunners and statics doing weird comps being some of the only exceptions).
    Why do it? Because optimizing DPS is how players have fun, plus DPS is a form of mitigation because you don't have to take as many tankbusters. It's a form of support. Besides most tanks who know what they're doing are probably running 2 STR 3 VIT.

    Honestly, I have been against the design of tanking in FFXIV from since when I started in late February. See my comment reply. It's not just that I dislike the changes. I have been opposed to the design of the system in the first place. You're lucky that SE has designed tanking the way it is, because in other MMOs you'd have to optimize DPS to hold aggro.
    (3)

  2. #2
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by YitharV2 View Post
    From here:



    Why do it? Because optimizing DPS is how players have fun, plus DPS is a form of mitigation because you don't have to take as many tankbusters.
    It's how SOME players have fun, and the argument that i bolded is literally grasping for straws. The 100-200 extra dps for a tank to wear str accessories MAY push the boss before 1 tankbuster.
    (0)

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SinisterJoints View Post
    It's how SOME players have fun, and the argument that i bolded is literally grasping for straws. The 100-200 extra dps for a tank to wear str accessories MAY push the boss before 1 tankbuster.
    Yes, I'm very aware that some players think tanks should just "tank" because FFXIV babies them so they don't have to optimize DPS to hold aggro when in most other MMOs they'd actually have to optimize DPS to hold aggro.

    Even if it is one tankbuster, that's still one tankbuster not needed to take and thus mitigation. Of course DPS is a team effort. Still, even though tank DPS is not as high as real DPS, it does contribute to the overall killing time, whether that be a few seconds or not. And sometimes it can mean hitting enrage or not depending on the party. That's also mitigation.
    (0)
    Last edited by YitharV2; 07-08-2017 at 02:39 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Another factor to keep in mind regarding Tenacity is it only benefits the active tank. This means it loses all value relative to its secondary stat counterparts if you're off-tanking. Since tanks should swap at least a few times, the diminishing returns are that much higher whereas Crit and Direct Hit always benefit you no matter what you're doing.
    (0)