Quote Originally Posted by TheRealMadruck View Post
How many more signs do you need to move on? I get it....you hate the changes....but alot of us don't. We are tanks, not dps, not heals, TANKS! Our job is to hold aggro and do a baseline amount of damage and to allow our healers the chance to DPS if they choose to by allowing them to heal us less often so they can DPS!

Why egg the system when you know its going to happen.....get use to it now, since this is how it is and it is going to be until SE changes it again(which I sincerely doubt would happen before 5.0!)
From here:

The way the devs have designed the game up to this point is the reason why DPS is such a big thing for multiple reason.
First of all, all roles have such high damage potential that even healers and tanks are literally support-DPS or hybrids in other MMOs which is why I tell everyone who asks that every roll in this game is a hybrid roll. "Tanks" are dps that hold hate; "Healers" are dps that have to keep everyone alive; "DPS" are dps that have to handle the raid mechanics. Treat it like that and everything falls in pretty naturally for almost all content (speedrunners and statics doing weird comps being some of the only exceptions).
Why do it? Because optimizing DPS is how players have fun, plus DPS is a form of mitigation because you don't have to take as many tankbusters. It's a form of support. Besides most tanks who know what they're doing are probably running 2 STR 3 VIT.

Honestly, I have been against the design of tanking in FFXIV from since when I started in late February. See my comment reply. It's not just that I dislike the changes. I have been opposed to the design of the system in the first place. You're lucky that SE has designed tanking the way it is, because in other MMOs you'd have to optimize DPS to hold aggro.