I would rather STR fuel damage (which in turn fuels enmity), and let VIT act as HP pool and maybe something else like mitigation or resource recovery. Make STR and VIT both useful so you have to balance good vs good and not good vs mediocre.
I would rather STR fuel damage (which in turn fuels enmity), and let VIT act as HP pool and maybe something else like mitigation or resource recovery. Make STR and VIT both useful so you have to balance good vs good and not good vs mediocre.
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