Quote Originally Posted by Eclipsed View Post
Why is everyone ignoring the fact that vit accessories actually do affect how easy a tank is to heal? I lack the time or skills to do the math on it... but vit accessories typically have tenacity, which while yes I do understand has negligible effect on how much dmg a tank does it also does have the effect of how much HP cure spells restore and how much dmg a tank takes. That being said, tanks do need to have a viable way to increase damage done. It might not be the primary focus of their role but they do have to have some increase, if nothing else to enable them to do content outside of grouping.
The Tenacity you mention on VIT accessories, has 3 effects and is a bit stronger than the initial testing suggested. It's a bit less strong than DET for damage dealt, but at the same time it also impacts how much damage you take and how much you are healed for. Personally, I still think it's too weak, because for a stat specifically designated the *tank* role stat, it should have a pronounced effect such that players who stack for it (where they can) are at a measurable advantage over those who do not.

The difference between a tank using their melds wisely and stacking Tenacity -their tanking statistic, vs a tank who tries another method, should be greater than the margin of error in a statistical analysis of the battle log. Currently it's not.

Tenacity is too weak for that to be the case, but because of it's multi-faceted impact on things it's still worthwhile, making all those lovely VIT accessories better still for it's inclusion. STR tanking is still a thing because numerically STR accessories have a direct impact on our attack power, it scales linearly. As we move away from being able to use ilvl 270 STR accessories, we will only be able to meld so much STR on things. Ultimately this will silence the debate.