I guess I'm in the minority here, but while I do enjoy Stormblood Bard (as I had ARR's and HW's before it, each for very different reasons, despite actually being very picky about my jobs), I feel like it's taken as many steps in some other arbitrary direction for each step forward.
"Active" use of songs is no longer a matter of support whatsoever. We are simply Selene with permanent uptime and crit in place of attack speed. We also come with her double-cleanse, and her partner's healing received boost, but limited to a single target. We can also Non-Synergetic Battle Litany. None of these things shout "Bard" to me.
The song system now feels more like a macrorotational variant of Monk's forms. Start in Coeurl/WM, and cycle from there. Make sure you blow your final proc before fade and start the next asap. Trim Paean because it's currently badly inferior. None of this feels like nuance (though it does have—preset—strategy), and overall it feels less fluid than bow mage to me.
Mobility felt sufficient in HW. I'm glad to have more of it, but it's only impact has been in kiting boss FATEs to death. In raids, I was already capable of taxi'ing my BLM's Aetherial Manipulation casts as a fellow "mage".
oGCDs now feel less impactful by virtue of not needing to pray for or make my own opportunities to fit them in tightly into my windows, but I got over that somewhere around level 56 just by virtue of having everything "Bard" about the job now being oGCDs and better filling up that time with healing boosts, MP restoration, Palisade, and so forth. But the songs? They still feel just as clunky as when I started into Stormblood. It's honestly the clunkiest that Bard has ever felt for me (at least, since WM was a 3-second cast and toggled off immediately after opening with EA, give-or-take DoTs and Sidewinder, back at HW launch).
If there were just actual control over our songs, rather than merely their order, differentiation in their supportive effects, and a bit more point-support over them, I'd be incredibly happy with SB Bard, but the songs timers and same-ness of their effects feel, while more subtle, as much some strange flaw in design logic as WM did in its first iteration.


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