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  1. #91
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    Mar 2011
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    Quote Originally Posted by Rowyne View Post
    No.

    I'll probably get flamed for not realizing this long before now, but I feel this is important feedback. So, I'll say it anyway.

    I got my husband to log on with me tonight to unlock achievement categories. This is the first time he has participated in combat since the implementation of auto-attack (since we had to run through Coerthas to the Owl's Nest and kill a few enemies).

    I only play casters, and he only plays melee (his main is a PGL).

    He was so frustrated with the battle system changes, I thought he was going to throw his keyboard out the window. He apparently no longer has a single go-to ability that can be activated without TP. So, he stands there and waits for auto-attack to get in a few hits before he has any control over his character?

    He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.

    Which means, I wouldn't play, either.

    Since I don't play melee, I had no idea combat had drastically changed this much. My abilities aren't dependent upon TP. I don't stand there and wait for my character to auto-attack to participate in combat.

    Don't get me wrong. I'm not against auto-attack. Far from it. I hated that melee just spammed the 1 key all day. And I hated before that, as a CNJ, I was expected to spirit dart like a melee. I've actually been happy with the caster changes. I think casters were fixed. But the melee... well, lots of other games have auto-attack and still give you plenty of other active abilities to jump into combat with right off the bat. Making everything dependent upon TP use makes for a waiting game. :/

    I'm very disheartened at this point.

    Oh, and my main reason for not wanting to pay (other than above)?

    There is no quest-based leveling in this game. Nothing but mindless grinding. I want a story to follow. And there is just not enough leveling content.
    and this is a great example of someone saying something "negative" about the game in their opinion without being a total douche about it!

    yeah as far as the combat changes, theres more to come so its hard to say if this is the end all of what you may like, may not like, what may change for or against your favor

    and as far as quest leveling, i hate to say it but an SE game was the wrong to choose if thats what you really wanted. while more will be added over the course of time, it really isnt gonna be something youll ever truely see as the end all.

    however, in the end, many of us feel quest leveling is a mindless grind in itself too and maybe leves are the source of what you can do as far as that


    as far as a story content your looking for, SE has been known to put in great storys in their games but thats something i fear will be lacking in mass until 2.0. we will get small doses over time(such as the primals which do have a story if you read up the text to the quests and watch the cut scenes) but as far as a huge long main story, im pretty sure thats being saved for the most part

  2. #92
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rowyne View Post
    No.

    I'll probably get flamed for not realizing this long before now, but I feel this is important feedback. So, I'll say it anyway.

    I got my husband to log on with me tonight to unlock achievement categories. This is the first time he has participated in combat since the implementation of auto-attack (since we had to run through Coerthas to the Owl's Nest and kill a few enemies).

    I only play casters, and he only plays melee (his main is a PUG).

    He was so frustrated with the battle system changes, I thought he was going to throw his keyboard out the window. He apparently no longer has a single go-to ability that can be activated without TP. So, he stands there and waits for auto-attack to get in a few hits before he has any control over his character?

    He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.

    Which means, I wouldn't play, either.

    Since I don't play melee, I had no idea combat had drastically changed this much. My abilities aren't dependent upon TP. I don't stand there and wait for my character to auto-attack to participate in combat.

    Don't get me wrong. I'm not against auto-attack. Far from it. I hated that melee just spammed the 1 key all day. And I hated before that, as a CNJ, I was expected to spirit dart like a melee. I've actually been happy with the caster changes. I think casters were fixed. But the melee... well, lots of other games have auto-attack and still give you plenty of other active abilities to jump into combat with right off the bat. Making everything dependent upon TP use makes for a waiting game. :/

    I'm very disheartened at this point.

    Oh, and my main reason for not wanting to pay (other than above)?

    There is no quest-based leveling in this game. Nothing but mindless grinding. I want a story to follow. And there is just not enough leveling content.
    I really like the new battle system, but being honest...this is one of the few problems I have with it, I dislike that until you get TP you only sit there and auto-attack. I think that they would have been fine going to say, 18 Abilities total instead of 15 and giving melee classes some non-TP, cooldown only basic moves like the old system, and given magic classes some more spells instead.
    (3)

  3. #93
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TheVedis View Post
    and this is a great example of someone saying something "negative" about the game in their opinion without being a total douche about it!

    yeah as far as the combat changes, theres more to come so its hard to say if this is the end all of what you may like, may not like, what may change for or against your favor

    and as far as quest leveling, i hate to say it but an SE game was the wrong to choose if thats what you really wanted. while more will be added over the course of time, it really isnt gonna be something youll ever truely see as the end all.

    however, in the end, many of us feel quest leveling is a mindless grind in itself too and maybe leves are the source of what you can do as far as that


    as far as a story content your looking for, SE has been known to put in great storys in their games but thats something i fear will be lacking in mass until 2.0. we will get small doses over time(such as the primals which do have a story if you read up the text to the quests and watch the cut scenes) but as far as a huge long main story, im pretty sure thats being saved for the most part
    Thanks, TheVedis.

    When 2.0 was announced, I actually had mixed emotions. Along with the excitement, and the ah-ha moment (realizing what all the mysterious future 'server adjustments' they were talking about meant)... there was a part of me that was frustrated. Because deep down I knew that the addition of any real leveling content would probably not happen until 2.0. And the devs knew it, too, but held off on announcing their plans for rebuilding the game. I felt a little strung along, I guess.

    I'm appreciative of the addition of the two instanced dungeons, the few quests that now yield exp, and the beginnings of the Grand Companies. But it was never enough low-mid level content to really sink your teeth into. And I know now that the reason we're not seeing more of it is because their real efforts are concentrated on 2.0 and the new players they hope to bring in. The new content will be, first and foremost, for them.

    Final Fantasy games always had the most amazing stories. I've always liked the feel of them. I like how their MMOs are PvE-centric and a single faction. You feel like you're heroes coming together to battle a common enemy. The graphics are amazing, and the concepts hold to a standard of artistic integrity. The community was always more friendly, helpful. The feeling of camaraderie more present than other games.

    These are the reasons I've been holding on to this game. And for my linkshell family. I'm just emotionally vested, I guess.

    But I can't keep pretending the gameplay is satisfying for me. I can't keep trying to like something that I just don't. Something that keeps turning my friends and family away because they're not having fun, either. I'm holding on a with a deathgrip, and I just can't anymore.

    I think you're right, that I just won't find what I want in this game right now. I will be back with 2.0 (I just can't completely give up on this game). And hopefully, it will have the leveling options Yoshi-P once promised. Story-driven leveling and quests. Maybe some battle system changes to make combat feel more interactive (and you don't have to remove auto-attack to make that happen).

    But I just don't see myself paying subs before 2.0.

    Quote Originally Posted by AlphaDragoon View Post
    I really like the new battle system, but being honest...this is one of the few problems I have with it, I dislike that until you get TP you only sit there and auto-attack.
    ^ Yup yup yup.
    (3)
    Last edited by Rowyne; 12-20-2011 at 03:19 PM.

  4. #94
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    I would after jobs and if they fix the goddamn requirements for moogle fight.
    (0)

  5. #95
    Player

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    Jun 2011
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    Ulda'h
    Posts
    122
    I would pay for sure but is it ready for most to pay? No. Not even close. (with 800k initial sales and maybe 10k playing now while still free i think the numbers speak for themselves.)
    (2)

  6. #96
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    Mar 2011
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    Quote Originally Posted by Orcishgrappler View Post
    I would pay for sure but is it ready for most to pay? No. Not even close. (with 800k initial sales and maybe 10k playing now while still free i think the numbers speak for themselves.)
    someone gave you some wrong numbers

    we dont have 10k playing now total

    we have 10k total on at any given time

  7. #97
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    Jul 2011
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    64
    yes..............
    (0)


    Daevaofwar.net

  8. #98
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    I really like the new battle system, but being honest...this is one of the few problems I have with it, I dislike that until you get TP you only sit there and auto-attack. I think that they would have been fine going to say, 18 Abilities total instead of 15 and giving melee classes some non-TP, cooldown only basic moves like the old system, and given magic classes some more spells instead.
    With the combo system giving us free weapons skills constantly, basic attacks would make it an unbearable spam fest with little chance/reason to use other abilities.

    But I guess some people would prefer that because it requires significantly less thought and they can pretend like they are being more "interactive" by mashing their "one go-to button".
    (0)

  9. #99
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    Dec 2011
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    Yep. This past year has been nothing but an extended beta anyway, so I would be perfectly content with launching with what we have now.
    (0)

  10. #100
    Player
    Veridian's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    94
    Character
    Aria Cross
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    If I had known end game would force me to play only certain classes, no.
    (4)
    Life before death, Strength before weakness, Journey before destination. - The Way of Kings

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