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  1. #1
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30

    From one tank to other tanks..STR Gear is not a thing anymore..Get used to it now!

    I do not understand the hesitation others are having when it comes to tanks not using STR gear. Just this last patch to prove this fact they upped the amount of enmity we get from all of those attacks. Then to truly prove the point....they forbid tanks from using any STR accessories or gear from 61+.

    How many more signs do you need to move on? I get it....you hate the changes....but alot of us don't. We are tanks, not dps, not heals, TANKS! Our job is to hold aggro and do a baseline amount of damage and to allow our healers the chance to DPS if they choose to by allowing them to heal us less often so they can DPS!

    Why egg the system when you know its going to happen.....get use to it now, since this is how it is and it is going to be until SE changes it again(which I sincerely doubt would happen before 5.0!)
    (30)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by TheRealMadruck View Post
    I do not understand the hesitation others are having when it comes to tanks not using STR gear. Just this last patch to prove this fact they upped the amount of enmity we get from all of those attacks. Then to truly prove the point....they forbid tanks from using any STR accessories or gear from
    if tanks are skilled enough to do content with lower gear then let them I dont see the issue here
    (19)

  3. #3
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheRealMadruck View Post
    Why egg the system when you know its going to happen.....get use to it now, since this is how it is and it is going to be until SE changes it again(which I sincerely doubt would happen before 5.0!)
    Because providing feedback is both therapeutic and necessary for FFXIV's evolution?

    Also, the argument that 'tanks should be tanking' is absolutely non-sensical. There is no benefit to nerfing a job's individual damage in the PvE environment, and significant downsides when it comes to solo play. There is, arguably, a benefit to designing content that pushes tanks to stay in defensive stances - but that's an issue of tank HP vs. monster damage, and how much base damage a tank deals is completely irrelevant to this calculation. Seriously, to even throw out the 'tanks should tank' bit is just ridiculous, and shows you're ranting rather than offering a remotely logical argument.
    (17)

  4. #4
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    This isn't about emnity.

    Vitality is not mitigation, vitality increases the pool of health into which healers can pour their healing, and from which damage is subtracted.

    Obviously a tank's HP pool has to be sufficiently large to absorb the damage they're going to encounter in the dungeon, long enough for the healer to replace it. But once you have enough, having more doesn't help in any way - it doesn't even help the healer to do more DPS, because a larger HP pool just means they are postponing their heal spells, they will have to spend the same number of GCD cycles healing them later on as they would if they'd just spaced them out.

    Tank heals scale of STR; this is especially true for DRK who's AD+DA combo and Grit+Souleater return HP based on damage dealt. This provides a form of active damage mitigation.. This HP returned, whether by a PLD self heal, or DRK's life steal attacks, is HP that the healer does not need to heal personally, and this means the healer has more time with which to DPS!

    The fact that the tank is also doing extra DPS and generating more emnity is just icing on the cake.
    (25)
    Last edited by RyuujinZERO; 07-07-2017 at 02:10 PM.

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    "I do not understand how self healing or enmity generation works in this game. Why cant tanks just deal 0 damage and every hit increases their vitality? That way healers will feel like they have to heal every second, despite me having 5trillion max hp over time. Why cant this be a thing? Get used to it tanks, you will never get past level 60 again. If you wanted to clear an instance that requires damage to be dealt -Role- a DPS"
    "Also I have no recollection of how many times enmity generation buff bandaid will have to be put on tanks, as Ive not had to tank the patch notes since it is irrelevant to my VIT stat and tanking in VIT. Clearly the calculations are and have been perfect and never once, except just yesterday, have they ever had to boost tank enmity because its perfectly fine as is"
    "Vitality is real good, its best for tanks. Especially when your HP max is 50trillion. A simple benediction and you good to go"
    "what you mean all healers dont have benediction? They do SO"
    (3)
    Last edited by ADVSS; 07-07-2017 at 01:13 PM.

  6. 07-07-2017 01:57 PM

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuujinZERO View Post
    This isn't about emnity.

    Vitality is not mitigation, vitality increases the pool of health into which healers can pour their healing, and from which damage is subtracted.

    Obviously a tank's HP pool has to be sufficiently large to absorb the damage they're going to encounter in the dungeon, long enough for the healer to replace it. But once you have enough, having more doesn't help in any way - it doesn't even help the healer to do more DPS, because a larger HP pool just means they are postponing their heal spells, they will have to spend the same number of GCD cycles healing them later on as they would if they'd just spaced them out.

    Tank heals scale of STR; this is especially true for DRK who's AD+DA combo and Grit+Souleater return HP based on damage dealt. This provides a form of active damage mitigation.. This HP returned, whether by a PLD self heal, or DRK's life steal attacks, is HP that the healer does not need to heal personally, and this means the healer has more time with which to DPS!*

    The fact that the tank is also doing extra DPS and generating more emnity is just icing on the cake.

    This is a common fallacy presented by DPSers who think it works in theory, but don't understand reality.

    Having more HP "than you need" is not bad at all, and certainly not pointless or worthless. Your argument is based off of a healer performing perfectly in every way and never making a mistake ever. Same with the tank.

    "Extra" HP not only allows for mistakes by both the tank and healer, but in the case of the big heals like Benediction, it makes a HUGE difference in how much the healer has to heal. A healer that benedicts a tank with a large HP pool can spend more time DPSing because their heal heals for MORE HP than it would for a tank with low HP pool. Also, many other heals and mitigation (especially in the case of TBN for DRK) are based off % of HP. So TBN absorbs more damage for a tank with a higher HP pool than it does for one with a low HP pool.

    And to be quite frank, the benefit you get from STR acc is nearly insignificant. You simply don't get enough STR from them to make much of a significant difference in DPS.

    tl;dr The "benefits" you gain from 270 STR accessories do not outweigh the detriments, and having more HP "than you need" is not a bad thing.
    (6)
    Last edited by Kaedan; 07-07-2017 at 10:34 PM.

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RyuujinZERO View Post
    This isn't about emnity.

    Vitality is not mitigation, vitality increases the pool of health **snip**
    Tank heals scale of STR; this is especially true for DRK who's AD+DA combo and Grit+Souleater return HP based on damage dealt. This provides a form of active damage mitigation..**snip**[/B]
    If VIT increasing the health pool - aka HP is not mitigation, then why do you in turn call the combination of "AD+DA combo and Grit+Souleater" that you described, a form of "active damage mitigation". By your own definition of what constitutes active midigation, more VIT = more HP = passive mitigation.

    Remember any ability you or a healer uses that is based on your max HP will scale with VIT.
    (2)

  9. #9
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It actually is still a thing until 4.05, where they said they'd remove the ability for us to wear STR accessories. Until then, there's no reason to wear vit accessories in certain raids.

    Quote Originally Posted by TheRealMadruck View Post
    Our job is to hold aggro and do a baseline amount of damage and to allow our healers the chance to DPS if they choose to by allowing them to heal us less often so they can DPS!
    It is everyone's job to deal damage, healers and tanks included. In reality everyone is racing to deal enough damage to clear the instance. All these vit accessories are garbo, as they give no damage and make everyone else work harder for more DPS. When 4.05 comes out majority tanks will just craft rings and meld STR onto them, that will be the new baseline.
    (10)
    Last edited by Coatl; 07-07-2017 at 12:57 PM.

  10. #10
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    To put it simply, you take the same damage with 10k or 100k HP. If you can survive a hit with 10k HP, why would you need 100k HP for it, especially if it significally lowers your damage? Extra HP in this case is wasted, but extra party damage is always useful.
    (11)

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