So this tank goes in pulls 1 group of 3 monsters, takes 3 hits and died before the heal can be off. I'm on my dps watching this tank wearing all strength jewelry and I'm like are you serious why would you wear dps jewelry as a tank?
So this tank goes in pulls 1 group of 3 monsters, takes 3 hits and died before the heal can be off. I'm on my dps watching this tank wearing all strength jewelry and I'm like are you serious why would you wear dps jewelry as a tank?
"Cus my DPS!" or so they may say. Personally I think it should be restricted to VIT accessories only. Eventually we will gain enough ilv that they will be forced to remove the STR and I can't see them drop several ilvs just to put them back on in a dungeon or make it that you can't swap accessories if you were to fall below ilv
Lol. But seriously, everything Lv 61+ is Job locked. It will even out once 4.2 drops.
/sarcasm At the same time, lets make it so healers can't DPS. I was tanking a dungeon last night leveling my PLD and died twice due to not receiving sufficient heals because my WHM was too busy casting Aero.
In all seriousness however, that did happen. However, as annoying as it was, I adjusted, re-positioned Convalescence and Clemency to be more easily accessed, kept better watch on my mitigation cooldowns, and we completed the dungeon.
Do I think tanks should wear strength accessories in order to increase their DPS at the expense of survivability? No. Do I think that people playing tanks have the right to play the way they wish, at the expense of their own party? Yes. Why is that? Because eventually they will be ostracized, duty finder groups will kick them out, they won't be able to continue progressing and they will either wear the gear that allows them to succeed, or they will switch to playing DPS and remove themselves from the already low tank pool.
I see you already have a 70 Paladin. I have almost always played tanks, in Heavensward, I mained DPS because the group I was with had plenty of tanks. Stormblood, I was seeing a significant decrease in the number of tanks, and an increase in the number of bad tanks, so I got my MNK to 70 and picked my PLD back up. We have solved our immediate problem by playing the role. Are there times I want to play DPS? Sure, I just know I run the risk of a bad tank when I do so.
Does it suck when you get a tank that doesn't tank, a healer that doesn't heal, or a DPS that doesn't DPS? Yes. Is changing what equipment that can be worn going to fix the problem? No, because what you get when you do that is less tanks. Instead, what we have is bad tanks. The good thing about bad tanks is that with some work they can become good tanks. Let them know why they are failing in their role. Either they will acknowledge it and change, or they won't, and you blacklist them.
Pretty sure they are doing that in 4.05 because they said they were going to fix the issue with tanks and str acc.
I'm sure I'll get flamed for this opinion but I'm a healer as well as a dps. On my whm, I heal and if there is time I dps. I NEVER dps at the cost of someone not getting heals. Unfortunately healers are picked on if they do dps and if they don't. We can't win.
Right now tanks want to wear underleveled gear so they can "dps" which is rather laughable considering a whm can out dps a tank. I'm not saying this to add to the fighting but because it's true. What a lot of healers forget is that the dps jobs can out-damage a healer and keeping them alive is the smart thing to do.
Eventually tanks and healers may realize that SE is purposely making it so they have to do their jobs instead of dps. There are many dps classes they can play if that's what they want to do
A truly good tank will maximize themselves by having just enough HP to survive, rotating cool downs appropriately, and yes, maximizing DPS. I personally wear a hybrid of Lakshmi VIT acc and 270 STR accs (2/3 VIT/STR) appropriately melded with their opposite stat. I have never had any problems staying alive as long as the healer was semi decent.
That said.. I use that primarily for dungeon bosses and Raid/EX. In dungeons I generally do large pulls and will max on VIT for those. Multiple gear sets is really the best way to go.
The reason why this STR accessories thing is such a big deal is because HP VS Damage in a DPS centric game, DPS is gonna win 10 times out of 10. Not only that but us tanks when we get fending we don't get stronger, tenacity isn't good at all either even as a secondary, where does that leave tanks? In this awkward as hell itemization that doesn't even make sense in any MMO where we have to go backwards to use STR in order to do any kind of DPS.
Do we want to do as much DPS as actual DPS? No, we don't, as far as fending goes in terms of gearing it only increases HP and gives us Tenacity whereas DPS and healers can get their full right side and continue to gear and be more powerful. Then you have these tanks who think they know how to tank in full STR, pull the world without their healer or any CDs who simply die in a matter of seconds those are the ones you see more commonly. Not to mention healers in this game are so powerful you can heal people in 2-3 Cures/Benefic I/IIs etc compared to other MMOs where they spam heal till their OOM.
As a tank main who has adapted tank changes from 2.X > now I'm honestly baffled at why they changed tanks in such awkward ways, it's like they wanted to streamline their game and only convoluted itself further and has once again torn the tanking community into another black hole.
And then when people actually do that and complain about the queues, the same people that told them to play a DPS then end up telling them to just play a tank/healer if they dislike the queues.
You just can't win there.
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