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  1. #1
    Player
    Vilenya's Avatar
    Join Date
    Jul 2014
    Posts
    23
    Character
    Vilenya Gozutenno
    World
    Ultros
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Scox View Post
    Adloquium - Lower the MP cost by at least 10 - 20%
    Succor - Lower the MP cost by at least 10 - 20%
    Bane - Add the 15% chance for Bio and Miasma's timer to be reset back in and cap the lowering of potency at 40% for the third, forth and all remaining enemies.
    *We need an AOE just like the other 2 healers, we had Miasma II, add it back in or give us something else
    Shadow Flare - Shorten recast timer to 30 seconds
    Excogitation - Increase potency from 650 up to 800, remove the duration timer
    Dissipation - Have our Fairy return after dissipation has ended automatically. Increase potency to 30%
    Eye for an Eye Trait - Can't remember what it was called, but the trait that shortened the recast timer of eye for an eye from 180 s to 120 s for SCH needs to be added back in, reason being we have an ability that is directly tied into Eye for an eye, no other healers have this ability (Deployment Tactics) Yet they are on separate cool down timers.
    Deployment Tactics - Increase Radius to 15 y , As it is now, everyone literally has to stack ontop of one another to have any chance of hitting them.
    Chain Strategem - Increase duration to 30 seconds

    As for our Fairy's

    Embrace - Return potency to 300
    Fey Illumination (Eos) - Return potency to 20 %

    Sustain - Add back in

    This is by no means comprehensive, these changes would bring us back in-line with the other 2 healers and balance the field for all three of the classes. Currently, we are limping around the play ground with the knot we feel in our leg from being hit with the nerf bat.
    I agree with most of these changes! Here is what I would like to see that is a bit different from yours:

    Adloquium - Increase potency to 350 (I'm fine with the mp cost at this potency)
    Succor - Increase potency to 250 add double crit shielding (same as aldo)

    This will give us smaller non crit shields and bigger crit shields then AST. This seems more then fair.

    Bane - Set drop off of spell to be the same as Holy and Gravity, I'm fine with just that
    Miasma - Keep this in there (Adding this in so people dont get the wrong idea lol. I would like to see SCH's with the two baneable dots we have plus Miasma II)
    Miasma II - Bring it back and in line with Areo III, add a cast time if you must
    Shadow Flare - Shorten recast timer to 30 seconds (I'm on board with this)

    (This seems fair with both WHM and AST since SCHs will still not have a spamable aoe DD)

    Excogitation - Increase potency to 700, add shield of same potency if timer falls off. Shield stacks with galvanized but no other Excog shields (i.e. only 1 sch excog shield and galvanized shield up on a player).
    Dissipation - Have it not un-summon the pet but use 100% of the current fairy gage. Keep it on the long timer so that it is not abused. (You know, actually make use of the fairy gage more)

    Fairy Abilities - I'm fine with where all of the old fairy abilities are at if the other changes are made
    Fey Union and Fairy Gage - More educated people can suggest fixes to Fey Union but change the Fairy Gage to go up with fairy ability use. Make it sort of like a fairy limit break type thing.
    Sustain - Add back in (I fail to see how adding this back in will do any harm to anyone. If you don't want to use it then don't use it. Just let those who want it to have it)
    Quickend Atherflow Trait - Change it to have a 20% chance to return 1 atherflow and 3% mana to the user upon an atherflow ability being used
    (1)
    Last edited by Vilenya; 07-07-2017 at 09:28 AM.

  2. #2
    Player
    Scox's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    141
    Character
    Scox Littletoes
    World
    Coeurl
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Vilenya View Post
    Quickend Atherflow Trait - Change it to have a 20% chance to return 1 atherflow and 3% mana to the user upon an atherflow ability being used
    I like that idea, and I'm going to add the % chance should be moved up to 30-40%. Maybe it's just my bad luck, but quickened atherflow seems to never proc for me.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vilenya View Post
    Dissipation - Have it not un-summon the pet but use 100% of the current fairy gage. Keep it on the long timer so that it is not abused. (You know, actually make use of the fairy gage more)
    Nahh, should work like how Deceptus put it in the Consolidated SCH thread.

    Quote Originally Posted by Deceptus View Post
    Eos needs to be the single target fairy and Selene needs to be the AOE healing fairy (much like the MCH turrents). Currently Selene is very underused, as the only buff she really provides is a weaker version of Arrow. When Fey Union is used, Selene should pulse aoe, and Eos can tick single target. Again, must like a promoted MCH turret. The model is already there to be used. SE needs to pull this trigger (pun intended)

    Disspiation needs to remove your current fairy and swap to the other one. This would allow for more skillful fairy play.
    (0)

  4. #4
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Meh, renforcing Selene identity as the global team damage enhancer would be better. SCH don't really need more heal, being the off-healer isn't his problem and it shouldn't aim for easier solo healing by just more numbers. That's how WHM does things, not SCH.

    Maybe, making the silence into a 15sec duration/120sec cooldown vulnerability up (5% ? 10% seem a bit high with chain stratagem and fey wind up at the same time) could very well do the trick and make the SCH reliable 2 minute CD burst support. Also dissipation as a skill the switch between fairy seems the better way to rework the skill, but simply swiftcasting another should be impossible in battle if one of them is already out.
    (3)

  5. #5
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    For fey union, more than linking it to another player, why not link it to the SCH itself giving it a buff ? It fits the job pretty well, it could make either stronger heals with weaker shield against weaker heals with stronger shields depending on wich fairy is out. It would conflict a bit with emergency tactics but not as bad as how the job is right now. I like this idea because it also give more reliable sustain healing for dungeons that just don't make SCH on WHM du to it still locked behind some kind of ressources (fairy gauge).

    But that's just wishfull thinking, there's no way to know if something like that could be implanted into the game.
    (0)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vyriah View Post
    Meh, renforcing Selene identity as the global team damage enhancer would be better. SCH don't really need more heal, being the off-healer isn't his problem and it shouldn't aim for easier solo healing by just more numbers. That's how WHM does things, not SCH.
    Problem is that nobody uses her in Omega or the EXs atm, or at least I haven't seen her. When all that damage is going out, it's far better to have Eos and her healing enhancing capabilities over a shoddy AoE SS increase...and sadly the AoE Esuna doesn't help when these fights have nothing you can get rid of (except for if you get hit by fire in V3 or Doom at the beginning of V4).

    EDIT: You can bypass 1000 characters by editing your posts, btw.
    (1)

  7. #7
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    It's pointless to just make Selene do something completly different so that someone play with it.

    If you can do without Eos heals, Selene is a damage boost no matter what now that cleric stance is out of the picture. it wouldn't take too much for it to go into the "wouldn't Selene be a DPS gain given how much we know this fight by now ?" territories.
    (0)

  8. #8
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100

    I realized something:

    Why do all of our Aetherflow abilities except Lustrate have a lengthy cooldown? Honestly, I think they shouldn't have one. We already make a choice between hitting our Aetherflow cooldowns or using Energy Drain, why should we worry about the cooldown besides? It's not like we can spam them that much as we're locked to 3 a minute (give or take Dissipation, but lol Dissipation).
    (2)

  9. #9
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I mean, if they're afraid that'll break Excog or Sacred Soil, then fine, make them cooldowns. Don't make them cost Aetherflow on top of that. They're already hardly worth the use of Aetherflow. Also, if Excog is no longer an Aetherflow ability, Excog should be passable via Deployment.
    (3)

  10. #10
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by inhaledcorn View Post
    I mean, if they're afraid that'll break Excog or Sacred Soil, then fine, make them cooldowns. Don't make them cost Aetherflow on top of that. They're already hardly worth the use of Aetherflow. Also, if Excog is no longer an Aetherflow ability, Excog should be passable via Deployment.
    Yes! That's something I omitted when I was first typing a reply...remove Excog's Aetherflow cost or reduce its cooldown, something to make it more viable over Lustrate.
    (3)

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