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Thread: delete Bahamut

  1. #21
    Player
    Conquistadork's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    Mao Mao
    World
    Diabolos
    Main Class
    Summoner Lv 80
    People where complaining before the release of ARR about the summon sizes not being the same as in FFXI and that they looked like a joke compared to the actual summon they represent. They delivered with SB, and now we have ppl complaining that it's too big. You can never please anyone. :/
    (7)

  2. #22
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Easy solution is to have him culled for other players and/or make it so he can be placed.
    (0)

  3. #23
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Bahamut should be flying above the battlefield...problem solved.
    (1)

  4. #24
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    As a SMN I don't really have a problem with Bahamut's size, but perhaps he could be transparent or we could use egi glamours? The easiest way to avoid a problem, currently, is for the smn to back up (we ARE ranged after all) before popping bahamut.
    (3)

  5. #25
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by tymora View Post
    Bahamut should be flying above the battlefield...problem solved.
    Or make him appear on a side of the arena.
    (1)

  6. #26
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    It's been said in millions of other threads. Just allow for the option for people to turn him off. Not delete him cause he is awesome and SMNs love him. But the rest of us don't wana see him. What we see doesn't affect the SMNs game play.
    (2)
    可愛い悪魔

  7. #27
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maku View Post
    It's been said in millions of other threads. Just allow for the option for people to turn him off. Not delete him cause he is awesome and SMNs love him. But the rest of us don't wana see him. What we see doesn't affect the SMNs game play.
    This is possibly the most practical solution...but I personally don't like it... I'd rather have its size slightly reduced or make him pop somewhere else that doesn't block the view of players rather than turning him into the nonexistant lord of the dragons.
    (0)

  8. #28
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Faliandra View Post
    does anyone else think its funny how people complain about a TEMPORARY bahamut summon thats big when before SB, there were threads where every SMN and their mother were crying for larger egis cos "omg this isnt a smn,just look at those tiny laughable egis" ?





    Sorry, not trying to discredit this thread...but I laughed pretty hard at people complaining about SMNs in HW. I can imagine Bahamut's size to be a nuisance.
    people will complain about Wendy's french fries on here. It's the "cool" thing to do (complaining on forums)
    (1)

  9. #29
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by JumperX View Post
    You need to remember the one complaining are non SMN. They didnt care before because SMN pets didnt bither them, but nkw that it does they are getting involve and letting their voice be heard. People need to get inbolve before the problems start.
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I'm a level 70 SMN and I even have to rotate my own camera around bahamut in order to see markers for mechanics sometimes. I think the best and fairest solution to this problem is to have Bahamut added as one of the effects that doesn't display if you have the "Show Limited" or "Show None" option ticked in the battle effects settings in the character configuration.
    There are SMNs who share this grief. And there were no complaints before because, as the Egis were designed, the models were not obtrusive and blocking views.
    (1)

  10. #30
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    A simple transparency effect would be enough.
    (2)

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