lol my bad,i actually thought the OP does play smn. kinda missed the "as a melee" part. its still funny tho...cos im sure it does apply to some people anyway.False dichotomies are funny, I agree :P
What I mean to say is, yes it is funny that a lot of people (myself included) are vindicated in our predictions, it's not exactly fair to group non Summoner complaints about Bahamut and Summoner desires for larger summons into the same camp.
ok but....more importantly, what does your g/f think about it?
Last edited by Faliandra; 07-06-2017 at 11:55 PM.
Make a transparency slider for him, please and thank you!
Bahamut is not technically even a pet. It has no health bar and can not be targeted. It's just a graphical effect like any other skill with a big flashy effect. A good comparison would be the frog that appears during that one ninja skill.
Which is why the most simple solution is just include it as an effect which can be hidden through the character config.
Or reduce it's size to 2/3 of what it is now. That would probably help those that are affected by it. I'm typically on a ranged when I am paired with a SMN, or they are far enough back that it doesn't affect my camera more than turning it 5 degrees to either side. Though, most of the time my camera is at an angle to whatever I'm fighting(looking downwards towards my character) and not directly horizontal/vertical.Bahamut is not technically even a pet. It has no health bar and can not be targeted. It's just a graphical effect like any other skill with a big flashy effect. A good comparison would be the frog that appears during that one ninja skill.
Which is why the most simple solution is just include it as an effect which can be hidden through the character config.
Oh...hmm. Well that is kind of a bummer.Bahamut is not technically even a pet. It has no health bar and can not be targeted. It's just a graphical effect like any other skill with a big flashy effect. A good comparison would be the frog that appears during that one ninja skill.
Which is why the most simple solution is just include it as an effect which can be hidden through the character config.
I personally don't mind him, but if enough people have an issue I am sure SE will implement something eventually.
TBH I missed the "as a melee" bit too lmao. I'm sure there are some too, but those are "I immediately regret this decision!" moments I think :P
how are you guys having issues? the smn should be in the back of the group and in no way should bahamut be in your view pr camera. it spawn next to the smn.
That awkward moment in Susano Extreme when the stack mechanic occurs while Bahamut is out, and you can't see yourself beneath Bahamut so you get hit by an AoE you could *swear* you were out of...
Just an example of people's issues.
Also people had issues with DRK's aura somehow. This is bigger and more annoying than any aura lol
There are many many encounters in this game where the group have to stay tightly stacked. Susano ex is one recent example of this. Try doing something higher in difficulty than expert roulette.
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