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  1. #11
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by normalforce View Post
    I'm glad they didn't change the few +3's that I still have lingering in my inventory. I want to use them in some crafts and get a larger start on quality than the +1's and a better chance for a HQ.

    +2's and +3's aren't an issue. They are a non-replenishing resource that will get used up by crafters or NPC'ed by players to clear up inventory space. If you have them in your inventory, count yourself lucky! You now possess a limited resource that could be particularly lucrative and/or useful in crafting.

    If you're still not convinced, let me know when you're able to give them to me and I'll gladly take those pesky +2's and +3's for your hands.
    The current +1s all work like what +3s used to when used as a mat in a synthesis, give as much bonus as a +2 did as weapons/gear, and as much bonus as a +1 did for tools.

    So there's no difference in the quality gain between an old +3 mat and a new +1 mat.
    (0)

  2. #12
    Player
    Trem's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    6
    Character
    Tremzich Grendiel
    World
    Balmung
    Main Class
    Conjurer Lv 50
    As has been mentioned, the root of the issue here is for those of us who are holding on to 'old' HQ items (+3) to use when crafting with exclusively HQ items has a guarantee (or very high probability) of a HQ result, a feature apparently 'coming soon'. Likewise, most crafters with any semblance of sense are holding on to their ALC and CUL ingredients indefinitely until those recipes and results are revamped.

    Also, the point made that if item names were all changed from +1, +2, +3 to just HQ you'd have 3 different stacks of ingredients to transfer back and forth to your retainer is a bit silly. You'd be hard pressed to find someone so lazy that they wouldn't spend 5-10 minutes moving items to free up 1/3 of their inventory spots.
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    They were made +1 cuz +1 vendors for less then +3 so more gil wont pour into the economy doing that

    yes its not a major ammount but it is still more

    that and Why would +3 exist with no +1 or 2? that also wouldnt make sense, so +1 is where they went

  4. #14
    Player
    Shorty's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    121
    Character
    Shorty Orca
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Wouldn't this be an item database problem? If this game is like any other game, then every single item would be assigned a number in the database. So say for example Leather will be assigned 10000, then its derivatives will be Leather+1 being assigned 10001, Leather+2 being 10002 etc, and Leather (colored) 10005 etc etc...

    So simply changing the name of the items won't work because now u'll simply have Leather HQ (no. 10002) and Leather HQ (no. 10001) and they still won't stack... In this case, we'll have to use the method mentioned earlier: have a program (maybe an NPC in game) that will "convert" the item into something that's the same but of a different id. Can work... but with the number of items in the game already, I'm not sure how lengthy the QA test for this procedure will become. Are we willing to wait another few days/weeks for the patch?

    Just my 2c
    (1)

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