

The one thing I will say about the head start is it let you skip a step that some people never actually managed to finish. I know someone who gave up after 15 days of failed fate farming... they could only get 3 of them to drop.
They should get rid of this "chance to obtain item" thing. It has zero sense of progress, and that's a huge letdown if you keep failing to get what you want over and over again. And someone else can get lucky and do that a lot faster than you, making you feel even worse for something that does not depend on you
The light farm is a good thing because players are rewarded for doing things they do every day. The problem is that the design allows them to rush it (A1S farm). If there was a daily limit to how much light one could obtain (something very lenient, that you could be done with a few roulettes), people would not make a fuss about it since you could do it at your own pace
They could add a secondary step to this, like buying items with tomestones, as to decrease this feeling of time-gating progression


Well, we do know Eureka will involve NMs in some way, so expect RNG, and I'd also expect some sort of grind of lesser mobs if you can't beat a NM.
I'm looking forward to a relic that doesn't involve dungeons...I might actually bother this time around although the ARR relics are tempting (too) now that every step can easily be soloed at 70.
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