With all due respect to Yoshi P and the work he does, he has a very casual view of his own game and no tank should be a better or worse MT than another. Differences should be in DPS and utility, and having 1 tank hold the boss for an entire encounter is woefully inefficient and leaves half both tanks' kits completely unused.
I disagree. After Gordias, DRK was used not for its damage but for the fact that Delirium and Reprisal were 100% superior to Divine Veil. Midas and Creator had far more lenient DPS checks and thus DRK's added DPS was not the primary reason to take one.
This is 100% subjective and I disagree. Most of the new DRK abilities are actually very good and well designed, and our gauge is by far the best designed out of all the tanks without a doubt. Yeah there are things about DRK that need fixing but they've fixed almost all of its conflicting design elements and made the overall framework of the job very slick. Most of the problems have to do with potency numbers/percentages and a lack of personal mitigation/DPS.
Delirium is amazing and I would not remove it or any part of it. It provides you with a surplus of MP and the extension of BW creates an incredible burst window that is very satisfying. For a DPS buff, I think they could make it so that Delirium tacks on a +30% damage dealt increase to Blood Weapon (this sounds like a lot, but across 2 minutes it is about a 5% increase). Its a window you have to hit just like WAR and Inner Release, removing it would make cries of "DRK IS BRAINDEAD" even more deafening.
The whole "Delete xyz ability" meme is really stupid and unimaginative. Buff abilities, sure, but remove them for no reason to make the job even less interesting? Even Shake it Off could be buffed to be useful, if for instance it blocked 100% of all detrimental statuses for a full 10s, basically a Hallowed Ground but without the invuln.
Again with the lazy delete meme. Dark Passenger should simply be reverted to its original form. There is nothing wrong with Quietus. Its our only AoE that doesn't cost mana to use and gives us a breather from AD spam while dealing more damage.
Our Grit damage is already crazy high, relatively speaking. I would rather Blood Price have an additional defensive mechanic, like a small heal over time, or -10% damage taken. Just to give DRK something that rewards us with some bonus mitigation/healing for a small sacrifice of DPS, similar to IB/Equilibrium or Clemency/Passage of Arms.
This is a really poor idea, because then you make DRK a garbage tank. No tank should be fundamentally weaker defensively than the others as this ruins the tank's ability to function in content. The whole MT/OT thing is foolish anyway, as I stated above. You are co-tank/co-tank.
There should not be this prima-dona "I AM THE MT I WILL TANK ALL OF THE THINGS DON'T YOU DARE TANK ANYTHING FOR ME" schtick, or this shrinking-violet "Um, hey guys ...I'm the OT... I'm here for the carry and free pass to slip under the radar dealing subpar DPS while not handling any actual tank mechanics... I'll be over here if you need me..." mentality.