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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Jhett_Magnum View Post
    1. So basically you'd rather homoginize tanks. You're saying fact that PLD can passively block phys/magic and parry attacks means all tanks should. I'm for uniqueness.It all comes down to content design.
    2. We're talking about thematics from all Final Fantasies.
    3. To each thier own on that one, but imo there's always room for improvement.
    4. There's nothing fun and imaginative about Delirium. It's just an extra button with a rediculous recast timer. The MP you get back isn't even that good. I'd rather hit BS and extend BW. Frees up a DA without clipping my gcds.
    5. Quietus is useless in LaEX, SusEX, DS1.0,2.0,3.0, and 4.0. So it does need a buff unless savage and future primals spawn multiple adds.
    Also DP adds nothing really innovative really. It conflicts with Blood Price.
    6. Our damage is far from crazy high so I'm not sure why we have to lose something for it. Although mitigation on Blood Price would be sick.
    7. (See 1.)
    1. This is such a big, fat strawman I don't even know what to say to it in response.
    2. No, we're talking about balance in a game with a trinity system, not staying true to previous FF games. If this is the route you wanna take then its just going to devolve into "DRK should be a DPS" arguments.
    3. No argument here
    4. Is there something fun and imaginative about FoF or Berserk? You hit a button and you deal more damage for it. I suspect that you're not using it properly.
    5. In single target boss encounters with no adds the lack of Quietus usage is moot because you dump the resource for it on Bloodspiller instead, so I'm not sure what the complaint is here. In dungeons you can spam AD until almost oom, hit Delirium/Carve and Spit, Quietus, more AD spam, Quietus... It gives us an AoE that doesn't cost mana and a way to dump our gauge in AoE situations, that's what its for and it serves that design purpose. You not personally liking the thematics of it is not cause for change.
    6. Again with the straw man - I said our Grit damage was high relatively compared to the other tanks, mostly because of Bloodspiller ignoring Grit. What DRK needs in Grit is more defense, not more damage. We don't have a single native cooldown with an uptime higher than 10s and two of those are on a 3 minute or higher recast. Its almost like they gutted 80% of the job's personal mitigation, designed it up to 70 without fixing it, and then said "oh crap, this job is squishier than a cup of jello, we better dump all of its mitigation into this ONE skill and force it to rely on that one button for 90% of the fight"
    7. MT/OT design is still a poor thing to adhere to. The OT's defensive tools go unused, and the MT's offensive tools go unused, and aggro cannot be managed/buffed effectively between the two through swaps.
    (3)
    Last edited by SyzzleSpark; 07-07-2017 at 09:38 AM.

  2. #2
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    snip
    HEY just because you say something is a strawman does not mean it is. If you dont have a retort say I just disagree.

    1. Yes you were asking for homoganization.
    2. Pointing out another skill that has nothing to do with the topic and is with out a doubt a strawman of strawmans (hey skill a is boring but so is skill b so it's fine?
    3. We do the least damage of all the tanks wtf are you talking about. With the grit damage thing holy God damn the level of disinformation on this is insane.

    Lastly dumping quietus just to drop you blood guage because you happen to be in an big pull and doing it only because you can't gain any blood is bad design, if you would rather DA+AB in every other is testiment that the skill sucks.
    (1)
    Last edited by Mnemosynia; 07-07-2017 at 11:15 PM.
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  3. #3
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    snip
    1.If you can't understand it then there's no point really.
    2. In terms of tank balance DRK should have the strongest offensive kit that could also mitigate via damage. Ask me why.
    4. Did you read the part where I said BS exstends BW? I'll take 100% uptime on BW any day and inadvertently making TBN feel that much better to use. Delirium could be reworked as a defensive cd if you want it that bad.
    5. Yet again to each their own. Although I have a feeling Quietus is going to get a change of some sort.
    6. You didn't say that though.
    I agree on the latter though.
    7. Content design must adhere to tanks first and foremost. Also no stance dancing, burn phases, tank swaps, adds, shirk etc...) :^)
    (0)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Except that I never said I wanted anything homogenized, and I never said drk/war should be able to parry magic, you guys literally just pulled that out of a hat. Hence, strawman.

    I think the tanks should deal differing amounts of damage, and have differing amounts of utility. I do not think that a tank should have a cool down that is rendered useless by content.
    (1)

  5. #5
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I know it is unlikely for us to get anything truly ground breaking come patch, but heres what I would like to see replace our old parry mechanics:

    1. Bloodspiller lowers the cooldown timer on carve and spit by 6 seconds.

    2. Dark arts lowers the cooldown timer on delirium by 3 seconds per use.

    3. Sole Survivor grants 15 seconds of no resource cost for abilities.

    4. TBN grants 10% reduced damage taken for 5 seconds if shield breaks.
    (1)
    Last edited by Chrono_Rising; 07-08-2017 at 02:02 AM. Reason: Autocorrect fail

  6. #6
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Chrono_Rising View Post
    I know it is unlikely for us to get anything truly ground breaking come patch, but heres what I would like to see replace our old parry mechanics:

    1. Bloodspiller lowers the cooldown timer on carve and spit by 6 seconds.

    2. Dark arts lowers the cooldown timer on delirium by 3 seconds per use.

    3. Sole Survivor grants 15 seconds of no resource cost for abilities.

    4. TBN grants 10% reduced damage taken for 5 seconds if shield breaks.
    Yes, finally, someone else in this thread that wants to fix actual problems and not just shoehorn us into an OT role by making our actual tanking tools 100% inferior.

    My only problem with your suggestions is that they make it even harder to fight resource overflow, perhaps even impossible in practice; I think certain mana returns would have to be returned to make it work, but otherwise these are nice.
    (0)

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I don't see this as a problem, I can always dark arts something else lol. But I like the sole survivor suggestion because I believe it would mean we actually get to spam bloodspiller dark arts free of cost for a few. So just like mana floor first then do that. I kinda see it like a two phase dps system. On the one hand you build resources like crazy, for the other you get to avoid resources for a short amount of time. The trick would be never doing both.
    (0)

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