so boring. barely worth a player's effort
we should just send one guy in to do the whole thing
so boring. barely worth a player's effort
we should just send one guy in to do the whole thing
The final fight is kind of tough for people.
whats tough is actually being able to end him before he flies up and does his two wing phase lol
one of those weird fights where the less you do the quicker it is
It's a fun mid-story dungeon and the second boss is exceptional. Yes, it features already known mechanics but combined in an interesting way. All the people I know like it. It's normal to become easy and a bit boring after 5+ runs but I don't think a super hard dungeon to get people stuck in the middle of the MSQ is a good idea.
Please don't put insane instant kill mechanics in a story dungeon. Keep that stuff to post game extreme please
Matter of perspective. As are most things. I personally loved Bardock's Mettle. The music, the scenery. I had fun.
Violet Tides music puts me to sleep every run. At least Mettle has good music or I wouldn't be able to survive to my Mario Kart Doma music. o/
Also the monster's hits are no joke to non-geared tanks. Healing in there when people want to pull everything is sometimes a nightmare.
the only issue with the second boss of bedram's mettle is that no amount of ilvl will make it any easier and there is no chance of skipping phases on that boss
Age of War
If they change anything in Mettle can the boulders Please ONE SHOT people. I would find this most humorous.
Leveling dungeons are essentially training dungeons for people getting used to their new skills/changes and also more so for new players. Generally they reuse certain old mechanics while adding a couple new ones here and there. Making them harder is a good way to get those new and returning players to quit.
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