Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 114

Hybrid View

  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ManuelBravo View Post
    I would suggest learning about servers and how they work before trowing stones.
    The issues have nothing to do with server congestion, which, in and of itself, the congestion is just limited to a few worlds (which were listed on the follow-up regarding simultaneous logout measures). This problem is far more widespread, and while it seems to be affecting the majority of non-NA players on NA data centers, I live in the States and have issues with terrible lag and disconnects while in duties, yet I am perfectly fine in the overworld--pointing to an issue with the instance servers. Nothing nearly as bad for those poor souls stuck in Quarrymill (which points to a far larger problem), but if the issue doesn't lie on their end (ISP, connection, latency and/or packet loss), the issue probably lies with the routing or somewhere server-side.

    I may not be some uber tech, but even I question what kind of hardware is being used for this game in 2017 that apparently cannot handle the sort of traffic that occurred during Early Access (which I am sure SE had data on, based off of sales), and caused so many issues with instanced duties and DF. And why is it taking so long to stabilize the servers? Even after Balmung crashed Aether during Heavensward Early Access, they got the servers (the old servers) back up and running AND STABLE within hours. DDoS can be used as a reason, but only to an extent. SE may be a company, and maybe they are providing what limited news and feedback they have been giving on the issues occurring right now, but they still have a responsibility to satisfy their paying customers.

    Personally, I've had more connectivity and lag issues since the NA data center upgrades. Which is disheartening, because I thought with better servers, things would at least run a little smoother.

    The fact that some users being affected by this are playing on PS4 is completely unrelated to the issue. Some players play on PC and are still being affected. PS4 and PC are different hardware obviously, and some PCs may be able to handle better loads than a PS4, but pushing a pro-PC agenda is not the solution to this problem.
    (1)
    Last edited by HyoMinPark; 07-06-2017 at 05:08 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HyoMinPark View Post

    I may not be some uber tech, but even I question what kind of hardware is being used for this game in 2017 that apparently cannot handle the sort of traffic that occurred during Early Access (which I am sure SE had data on, based off of sales), and caused so many issues with instanced duties and DF. DDoS can be used as a reason, but only to an extent. SE may be a company, and maybe they are providing what limited news and feedback they have been giving on the issues occurring right now, but they still have a responsibility to satisfy their paying customers.

    The fact that some users being affected by this are playing on PS4 is completely unrelated to the issue. Some players play on PC and are still being affected. PS4 and PC are different hardware obviously, and some PCs may be able to handle better loads than a PS4, but pushing a pro-PC agenda is not the solution to this problem.
    lakes take a look at your example. PotD area, new jobs,people having hard time finding tanks, long waits for party, what are the alternatives? Don't want fate grind? PotD, limited instances, and everyone goes to that one area. Why isn';t happening as often on older areas? In some of the newer areas? Why do you think SE implemented some servers to have force logouts ? PS4 user are fun and everyone gets upset so to 3rd party aka Sony. Sony blames SE , yada yada yada. Look here is a tip and maybe people can experiment. Do a party with a FC tank and see how often you DC in dungeons that aren't PotD. Chances are would be 75% less or one in a blue moon. THIS IS AN EXAMPLE. I've tested this and noticed. PotD about 1-4 times in 3 hours. Normal dungeons 0-1 in 5 hours. Friends tested in Gigamesh and Hyperion about same average.
    (0)

  3. #3
    Player
    chrishanner's Avatar
    Join Date
    Dec 2014
    Location
    Limsa
    Posts
    62
    Character
    Gemma Serafina
    World
    Exodus
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ManuelBravo View Post
    lakes take a look at your example. PotD area, new jobs,people having hard time finding tanks, long waits for party, what are the alternatives? Don't want fate grind? PotD, limited instances, and everyone goes to that one area. Why isn';t happening as often on older areas? In some of the newer areas? Why do you think SE implemented some servers to have force logouts ? PS4 user are fun and everyone gets upset so to 3rd party aka Sony. Sony blames SE , yada yada yada. Look here is a tip and maybe people can experiment. Do a party with a FC tank and see how often you DC in dungeons that aren't PotD. Chances are would be 75% less or one in a blue moon. THIS IS AN EXAMPLE. I've tested this and noticed. PotD about 1-4 times in 3 hours. Normal dungeons 0-1 in 5 hours. Friends tested in Gigamesh and Hyperion about same average.
    I just tried to do Bardams with an fc tank and healer and disconnected twice on the first pull. What does that mean then?
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ManuelBravo View Post
    lakes take a look at your example. PotD area, new jobs,people having hard time finding tanks, long waits for party, what are the alternatives? Don't want fate grind? PotD, limited instances, and everyone goes to that one area. Why isn';t happening as often on older areas? In some of the newer areas? Why do you think SE implemented some servers to have force logouts ? PS4 user are fun and everyone gets upset so to 3rd party aka Sony. Sony blames SE , yada yada yada. Look here is a tip and maybe people can experiment. Do a party with a FC tank and see how often you DC in dungeons that aren't PotD. Chances are would be 75% less or one in a blue moon. THIS IS AN EXAMPLE. I've tested this and noticed. PotD about 1-4 times in 3 hours. Normal dungeons 0-1 in 5 hours. Friends tested in Gigamesh and Hyperion about same average.
    You didn't read my post at all, apparently.

    My own issues with disconnects (since you wanted to address my issues) never occur in PotD or even Quarrymill, but regular leveling dungeons. Hell, I red-dot in Lavender Beds sometimes. If we want to talk about the Early Access instanced duties problem: the only area I was stable in was PotD. Regular dungeons? Nope. Solo MSQ or job instances? Nope. So your hypothesis falls flat there. And my original concern still stands: what hardware is being used that is unable to support the kind of traffic an MMO the size of FFXIV brings? You cannot say SE doesn't have data on the amount of players that play FFXIV, or the amount of players that purchased Stormblood Early Access.

    My server is not a congested server. My server comes nowhere close to Balmung or Gilgamesh in terms of population. Oh, I also play on a PC, and a fairly decent one at that. So my issues don't lie with Sony or PS4 hardware, neither of which have anything to do with EU players being unable to play the game, because not all of them are even on a PS4. SE blindly blocking EU IPs to prevent DDoS is obviously not the best solution if it is in fact the reason why so many EU players are unable to play. And the issue, while majority present in the EU playerbase, is also present to a smaller extent with some of the NA playerbase. I'm stable today, but the last two days, I was not. And only in instances.

    The only issue that lies with Sony is the forced-shut off 23 GB reinstall of FFXIV that occurs when the PS4 is affected by a power outage.
    (3)
    Last edited by HyoMinPark; 07-06-2017 at 05:24 AM.

  5. #5
    Player
    iorveth1271's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Silas Rae
    World
    Mateus
    Main Class
    Scholar Lv 65
    Quote Originally Posted by ManuelBravo View Post
    lakes take a look at your example. PotD area, new jobs,people having hard time finding tanks, long waits for party, what are the alternatives? Don't want fate grind? PotD, limited instances, and everyone goes to that one area. Why isn';t happening as often on older areas? In some of the newer areas? Why do you think SE implemented some servers to have force logouts ? PS4 user are fun and everyone gets upset so to 3rd party aka Sony. Sony blames SE , yada yada yada. Look here is a tip and maybe people can experiment. Do a party with a FC tank and see how often you DC in dungeons that aren't PotD. Chances are would be 75% less or one in a blue moon. THIS IS AN EXAMPLE. I've tested this and noticed. PotD about 1-4 times in 3 hours. Normal dungeons 0-1 in 5 hours. Friends tested in Gigamesh and Hyperion about same average.
    Wow, you really are not getting it, are you?

    We are NOT complaining about the fact that congestion led to a lot of in-dungeon dc's, blocked instance access or huge server queues. All of that shit is thankfully mostly behind us.

    What is currently going on is quite different from that, however. Players, on various worlds as it would seem primarily on Aether, BOTH DURING AND OFF peak hours, are having trouble logging in, and get a 90k error disconnect every single time they execute a combat action, enter an instance, use the teleport, mount up, sometimes even just try and sprint or enter something in chat. Worst seems to be for players who logged off in Quarrymill, even on very low population servers, who cannot even go a single step without getting an instant 90k error.

    Again, the fact that this happens regardless of time of day, only really since Patch 4.01 was implemented, and that primarily EU players on NA servers are affected, suggests that this has nothing to do with server congestion as we saw during Early Access. Either this is due to DDoS, or due to overzealous DDoS countermeasures implemented by Squenix, or an as of yet unknown server issue. The fact that so many different players from so many different countries all over the EU are affected also quite clearly shows that no single ISP is at fault here, which means the issue is likely NOT on the user-side of things.

    All of the little alternatives you mentioned above are super duper nice and all, but completely irrelevant to the topic at hand, as players are quite literally unable to access ANY content whatsoever at the moment, as attempting to even just *MOVE* their character gets them a 90k error.

    Read up on an issue first before making smug, ignorant, spiteful comments about hundreds of players having a genuine problem accessing the game across various platforms with nary a word of acknowledgement from Square Enix that the issue even exists. The game works for you? Cool.

    Go back to playing it then instead of involving yourself in a topic you know literally nothing about.
    (7)

  6. #6
    Player
    MerriMane's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Merri Mane
    World
    Behemoth
    Main Class
    Samurai Lv 70
    Quote Originally Posted by iorveth1271 View Post
    Go back to playing it then instead of involving yourself in a topic you know literally nothing about.
    My senses are tingling and the spirits are telling me, they're telling me that Manuel won't go back to playing FFXIV, he'll post a similarly uneducated response, which will be somewhat, if not completely pointless and unhelpful.
    (1)

  7. #7
    Player
    Archael's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Archael Lioncrown
    World
    Mateus
    Main Class
    Paladin Lv 52
    Quote Originally Posted by iorveth1271 View Post
    Wow, you really are not getting it, are you?

    We are NOT complaining about the fact that congestion led to a lot of in-dungeon dc's, blocked instance access or huge server queues. All of that shit is thankfully mostly behind us.

    What is currently going on is quite different from that, however. Players, on various worlds as it would seem primarily on Aether, BOTH DURING AND OFF peak hours, are having trouble logging in, and get a 90k error disconnect every single time they execute a combat action, enter an instance, use the teleport, mount up, sometimes even just try and sprint or enter something in chat. Worst seems to be for players who logged off in Quarrymill, even on very low population servers, who cannot even go a single step without getting an instant 90k error.

    Again, the fact that this happens regardless of time of day, only really since Patch 4.01 was implemented, and that primarily EU players on NA servers are affected, suggests that this has nothing to do with server congestion as we saw during Early Access. Either this is due to DDoS, or due to overzealous DDoS countermeasures implemented by Squenix, or an as of yet unknown server issue. The fact that so many different players from so many different countries all over the EU are affected also quite clearly shows that no single ISP is at fault here, which means the issue is likely NOT on the user-side of things.

    All of the little alternatives you mentioned above are super duper nice and all, but completely irrelevant to the topic at hand, as players are quite literally unable to access ANY content whatsoever at the moment, as attempting to even just *MOVE* their character gets them a 90k error.

    Read up on an issue first before making smug, ignorant, spiteful comments about hundreds of players having a genuine problem accessing the game across various platforms with nary a word of acknowledgement from Square Enix that the issue even exists. The game works for you? Cool.

    Go back to playing it then instead of involving yourself in a topic you know literally nothing about.
    I Second that!
    And I'm also going to add: The problem is getting worst, right now I was being d/c with a 90k error without doing a thing, seconds after I log in... =(
    (3)

  8. 07-06-2017 05:31 AM

  9. #9
    Player
    Jozu's Avatar
    Join Date
    Nov 2016
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Jozu Joestarr
    World
    Mateus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ManuelBravo View Post
    lakes take a look at your example. PotD area, new jobs,people having hard time finding tanks, long waits for party, what are the alternatives? Don't want fate grind? PotD, limited instances, and everyone goes to that one area. Why isn';t happening as often on older areas? In some of the newer areas? Why do you think SE implemented some servers to have force logouts ? PS4 user are fun and everyone gets upset so to 3rd party aka Sony. Sony blames SE , yada yada yada. Look here is a tip and maybe people can experiment. Do a party with a FC tank and see how often you DC in dungeons that aren't PotD. Chances are would be 75% less or one in a blue moon. THIS IS AN EXAMPLE. I've tested this and noticed. PotD about 1-4 times in 3 hours. Normal dungeons 0-1 in 5 hours. Friends tested in Gigamesh and Hyperion about same average.
    My god Manuel...Yes I'm stuck in Quarrymill because I tried to use PotD to level up but that doesn't make the problem less relevant,it is still something that needs to be addressed.Also the problem is not only on populated areas,a friend of mine can't complete the level 70 RDM job quest because he gets disconnected as soon as he enters the instance.
    (0)

  10. #10
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Not sure what your talking about they have made announcements. The D/C were do to server overload and still being worked on. PS4 Users was a Sony issue. I think people just don't read or are ignorant. If people notice every time there is an update is mainly do to returning players wanting to complete content right away it's natural. I feel for those player, I pay a subscription and to be honest really have no problems. ( mainly because of a high tech PC and dedicated gaming internet line. ) There are ways around managing PC background dedication lines to avoid D/C. If people aren't tech savvy perhaps they should try learning or taking the the time to do some homework. It's not the 90's and google answers most questions. ALL of my friends have done their homework and we hardly get any DC unless it's do to congestion. Different servers have been tested and seems that it's just over population like SE has provided the information. If players still feel something is being hidden from them, I would suggest learning about servers and how they work before trowing stones.
    Ok so this is coming from someone with no connection issues obviously you don't count among the many with this problem. This problem has persisted even before Stormblood which is more prevalent during expansions I will give you that. Before this 2 of my friends have quit "before expansion" and many others because they get DCed every 5/10 min. So you can take your perfect connection and go elsewhere unless you're offering a solution. I play on PC myself and have no problems some of my friends play on PS4 and still have the problem. This isn't a 1 console problem this is a server/ datacenter wide issue. Before adding your two cents read the forums because this does not just include Stormblood which is another set of problems but a problem that has been there that has been asking for a long time now to be addressed and fixed.
    (1)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread