Quote Originally Posted by Nominous View Post
I could see them taking it away from SAM, but if they do that, I could also see them upping their damage even more to compensate for having literally 0 sources of any benefit in a party.
The sad thing is that I can totally see this happening in 4.05 and Squenix calling it balanced.

Quote Originally Posted by Jonnycbad View Post
Assume our base crit rate is 5% (it's not, it's probably ~11-13% at i315 with 1200ish Crit Rate), Litany adds a flat 15% to that. Crit gets better the more you have,so the jump from 5%->20% crit rate (or realistically ~11ish->31%) crit rate is HUGE. Later in the expansion, when our crit rate is closer to 22-25% with optimal melds, the jump from 25->40% crit rate will be really, really good. The hit to IR sucked, but I think they tried spreading that Crit% we lost by giving it to BRD's effects, and also giving us Direct Hit.
Because Litany doesn't give crit damage, 5% to 20% jump is ~5.8% DPS increase while 25% to 40% is ~6.6% for the duration. It's not that big of an increase with gear. And in fact for the people unaware, if crit didn't increase its' damage, crit and Litany would get marginally worse the more you had it. Using previous numbers, a 25% to 40% jump is a ~5.45% DPS increase, as 15% crit would always be +6% additive DPS. Adding 6 to 100 is better than adding 6 to 110.

Also is DH+Crit=1.75 multiplier? Or is it 1.875?
1.75 at base values. A straight critD*1.25.