There is no public testing of any kind for FFXIV. No friends and family alpha. No closed beta. No open beta. No PTR.Now I don't know if FF has a PTR (I assume they do) but I never actually see guides out before the fights are released.
What I am trying to get at is in FF you don't really get the names or callings of what moves are being done by enemies unless you either watch their cast bar or the mechanics show themselves. The problem I would have is with DBM you don't learn what mechanics do what because the add-on tells you straight up to run away, get close and what not where as in FF you need to remember what the visual ques are.
Though now I feel like I am trying to explain my mind set all wrong. . .
You are grossly overestimating how much a boss mod will hold your hand. If you don't know the fight yourself without the boss mod, the boss mod isn't going to save you on anything even remotely difficult. You will fail. You will get benched. You will get replaced. At least if your guild is even half decent. The way you think of boss mods is very common, but it is also very wrong. Their primary usage is timers to help plan cooldowns, as WoW doesn't build in nearly as many telegraphs as FFXIV does on critical abilities, and to simply make a noise when you are affected by a mechanic, which you should know how to respond to based on where you are in the fight without even looking to see what the mechanic is.
Regarding the PVP damage screen going into PVE -- I agree it needs a LOT more than just basic information. I'd like to know how the support that myself or other party members contributed to overall DPS, and things like that. Basically just a personal screen at the end of a dungeon or boss that tells you how you did. Maybe even rewards you for showing improvement between the last fight and this one (like if you're doing an extreme primal trial) -- but rewards could lead to a whole other can of worms, like somebody purposefully doing awful and then playing normal next round just to get the token or whatever. There's a lot to take into consideration, but it would help so much to have something like this where you can practice. Maybe even make such a room tended to by Faust from Alexander![]()
Also, I didn't know that any other add-ons exist besides parsers, so I learned something new today. Despite my character's name, I've never played WoW.
I also get what you're saying about the hunts. But I really think they should boost the HP of the ARR and HW hunts because no sooner is one called than it dies.
please.......... you can't do any content in WoW w/o people cussing you out for not having add-on. I've seen them, i've tried to use them it just tools that hold your hand nothing more.
also prts don;t work, WoWs ptr barely has the 10% of the community, and overwatch's ptr barely sees 1%
most ppl use it for a peek at content.
off quote
yes yoshida gave up on add-ons because of the "i want a parser" community. The guys is a hardcore mmo player and knows how bad communities get when stuff like this is enforced by addon use. his big time mmo was dark ages of Camelot which i read was pretty hardcore, and had a decent pvp.
Last edited by BigRed5392; 07-06-2017 at 11:17 PM.
Pretty sure you just want to talk about parsers, damage meters and the like. That poor horse has been so thoroughly flogged to death that even it's hooves have been ground to dust by now.
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::blinks::Um... You're not going to go anywhere in Mythic if you think having DBM means you don't need to learn the mechanics. WoW doesn't have blind raids because they do PTR testing and all of the top tier guilds go clear the fights on the PTR and videos and guides exist before it ever goes live.
Help me understand something, please. Why does anyone play a game where knowing in advance how something works is mandatory, and you are in effect discouraged - actively - from learning content by doing it? I have loved SB so far because we are all having to learn as we go, an it makes it so much more fun to tank dungeons when I don't know exactly what is coming an d have to respond, and figure out what is going on.
Well, I will be happy if SE and Yoshi stick to no add-ons and enforcement of the ToS whenever someone steps out of line in a way that is reportable.
Last edited by Kosmos992k; 07-07-2017 at 12:30 AM.
SE's policy is that people are not supposed to be using parsers. So if someone gives you a hard time about your dps on their parser, report them and have a nice day.
Yes, I 100 percent agree with you. We do not need any form of outside add ons in this game as they can make things confusing and give undue advantage to certain players; especially since this game is on console and PC. I was suggesting what I said in more of a 'what if' or 'if the developers wanted to add more tools' way. Also, I was listing it as a QoL tool for people with visual impairment--not trying to nerf content. You would still need to know what the moves actually do to make it worth anything.The only problem I have with this is that it would be like world of warcraft where it would be almost mandatory for most groups who don't want to learn the mechanics itself and might harass or kick people who don't have it on (like deadly boss mods for WoW). I would be fine with the mechanic if it was available only after the new content was unlocked after 2-3 weeks that way everyone has a chance to do the content blind for a little bit.
parser = no. Our community is too toxic for that.
The only outside add-on I would want is one that shows you if a dye able version of certain armours is available, particularly the dungeon exclusive ones(the DRG jacket whose name escapes me right now from Pharos HM for example). So many times I want something, but want a different colour...NOPE no chance of that.
Add ons would make console players even more of a hated underclass than they already are. I don't want them. I do, however, want more built-in accessibility configurations (which they're definitely working on constantly) as well as a proper, built-in solution for glamour. A decent glamour log could easily work a bit like a library to aid collectors, like a fancy version of the Orchestrion log.
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