https://www.reddit.com/r/ffxiv/comments/6kjlxe/hey_man_you_see_that_pld_over_there/
https://www.reddit.com/r/ffxiv/comments/6kjlxe/hey_man_you_see_that_pld_over_there/



If you're gonna post a link at least post it as a link: https://www.reddit.com/r/ffxiv/comme...ld_over_there/
As pld main I have to chuckle @ all Warriors that are flaming extensively because their golden class isn't good this patch. This is what pld was during all of HW.
Though i am in favour of SE fixing warrior, it feels good to hear 'WAR sucks switch to pld instead' bc it has always been the other way around
Ranged physical is definitely the most fed up. They really might as well delete Machinist from the game. I haven't seen even one Machinist since SB dropped it's so bad.
Healers are probably next worst since AST is so overpowered, but melee is also fed up. MNK and DRG are vastly under-powered compared to NIN and SAM. NIN has been so overpowered since it was introduced it's not even funny. Can you honestly imagine a party comp that doesn't include a NIN? Can you imagine any party comp without a NIN at any point since it was added to the game? Obviously not since Trick Attack. That's how garbage melee balance is.
Tanks are probably the second best balanced after the casters, which is just a testament to how poorly the jobs have been balanced in general.
Last edited by eagledorf; 07-01-2017 at 07:54 PM.



Nono, magical DPS tanks is the worst! DRK's Abyssal Drain and Dark Passenger can't remotely compete with PLD's Holy Spirit spam. Block tanks are even worse - there's literally only one option.
Why are we segregating a role again if they're all competing for the same slots anyway? Nothing is stopping you from taking two ranged physicals or two melees along - it's actually been meta last season. Ranged physical DPS can be perfectly balanced against each other - nobody is going to pick them if just taking another melee or mage along is much better in the first place. Thus, these sub-roles of DPS are irrelevant and you have to look at DPS balance as a whole. Not doing so would be short-sighted, whether it's done by the devs or the players.
And honestly? For having three times as many jobs in it, DPS balance is looking a lot better than tank and healer balance overall. It's nowhere near as bad as people seriously considering job stacking as they do with PLD.



Given the changes we've seen, the intent so far seems to push tanks and healers towards their intended gameplay. That is, tanks being defensive and healers focusing on casting heals. Chances are they're trying to ensure the existing tanks and healers play along those lines before working on new tank and healing classes. Adding new classes when your gameplay paradigms are not set in place is a really bad idea, so I can see the logic behind the devs' actions.
That being said, I'm sure adjustments are coming our way next patch, but whether it'll be a PLD nerf or a WAR/DRK buff is up in the air.
Last edited by Duelle; 07-01-2017 at 08:18 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You mean they're trying to push tanks and healers away from playing the game in general, which is why we're seeing basically double the DPS queues that we normally do. Yes, Samurai and Red Mage came out and a lot of people are playing it. This does not change the fact that a lot of tanks have hung up their role and moved on to do other things.
I'm sure i'll get a bunch of replies with, "Oh i'm still tanking hur dur. " I really don't care that you're still tanking, I know plenty of friends who were tanks who are no longer tanks. I also know it doesn't take much to glance at the forums and spot all the "I quit" threads.
I for one am sticking to my Warrior, I hope they do right and fix many of the issues all tanks are having and create a more fun experience.. It just feels like they're punishing us, so little of us play tanks as it is.. It saddens me though that a few of my friends have basically just stopped playing all together.. Fingers crossed for 4.1 :/
Last edited by Poken; 07-02-2017 at 01:19 AM. Reason: Typo's/Extra Info

Yup, tanking is boring now. At least maxing our damage was a form of personal progress. What do we have to strive for now? Popping a cd when you see a cast bar and moar flash? Woopie. People play to have fun....all the tanks leaving should tell you something. Everquest tanking is no longer fun.You mean they're trying to push tanks and healers away from playing the game in general, which is why we're seeing basically double the DPS queues that we normally do. Yes, Samurai and Red Mage came out and a lot of people are playing it. This does not change the fact that a lot of tanks have hung up their role and moved on to do other things.
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