Quote Originally Posted by Kazrah View Post
The proper solution then would be something that increases enmity, but not increase damage as to follow the likely mentality of the devs. The easiest routes then would be {snip} to buff tank stances to increase enmity generated based on VIT. The end result of either one would be an adequately scalable and reliable system for enmity generation while making sure tanks aren't making dps players feel pointless.
I think this is the better idea for SE's philsophy as it would also then force players to stick to tank stance for enmity, which seems to be another thing they want.