I think this is the better idea for SE's philsophy as it would also then force players to stick to tank stance for enmity, which seems to be another thing they want.The proper solution then would be something that increases enmity, but not increase damage as to follow the likely mentality of the devs. The easiest routes then would be {snip} to buff tank stances to increase enmity generated based on VIT. The end result of either one would be an adequately scalable and reliable system for enmity generation while making sure tanks aren't making dps players feel pointless.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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