Quote Originally Posted by Ametrine View Post
I feel like this is part of SE's plan to demolish the mass pull meta.
Pretty much this. Same reason why mobs hit considerably harder this time around. Problem there though is that if this is what SE really wants, then they need to make a proper statement about it and specifically tell people "don't try to mass pull" since players won't learn otherwise.

As for the solution posed by the OP, I think it's important to remember that there was a reason why tanks were switched back to STR for a damage stat. The issue from this has been decreased enmity despite being partially relieved by directly increasing the enmity caused by select skills, but this is something they'd have to do every single patch in order to keep up, making threat generation pointless at nearly all lower levels.

The proper solution then would be something that increases enmity, but not increase damage as to follow the likely mentality of the devs. The easiest routes then would be either to make VIT increase the amount of enmity generated from skills, either all or just the skills which specifically have increased enmity modifiers or to buff tank stances to increase enmity generated based on VIT. The end result of either one would be an adequately scalable and reliable system for enmity generation while making sure tanks aren't making dps players feel pointless.