Quote Originally Posted by Aurelius View Post
Just trying to understand why tanks are having such a problem with this.
If I understand correctly, the enmity problems are mostly at low levels, in early dungeons before tanks get their tanking stances and are essentially tanking 100% of the time in DPS mode. Both RDM and SAM get some high-potency skills at surprisingly early levels. Low-level tanking has been old hat for me for a long, long time, but recently I've actually had to, you know, TRY to hold hate when I wind up in parties with RDM or SAM, pre-level-30. A couple of flashes plus rotate enmity combo just doesn't cut it like it used to - I have to figure out which enemy the SAM or RDM is attacking and actually focus on it like I was an undergeared tanking newbie. I shudder to think what ACTUAL undergeared tanking newbies have to deal with! Hopefully they have a good healer.

As for the main topic, I really don't get what Yoshi P is on about. The way the game is constructed now, tanks are ALREADY stacking all the VIT they can, because they have NO CHOICE unless they use severely underleveled STR accessories (which is apparently not what tanks are supposed to do). VIT is the primary stat on every piece of gear a tank gets! If HP scaling is ever going to be a problem, it's ALREADY going to be a problem, because tanks can't help but to pile on the VIT. Having VIT also be our DPS stat won't push us past some HP scaling threshhold, because we are unable to stack VIT any further than already appears naturally on our gear. It's bewildering, and indicates that Yoshi P either has a very poor grasp of materia stat caps, or there's a mistranslation somewhere...

Or perhaps, newer endgame gear DOES allow for additional VIT melding? I'll admit, I haven't started picking up Tome gear and whatever, so I don't know if VIT can be stacked further.