You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
I understand that, and I agree about secondary stats. My problem is that it's escribed as a role specific stat and in ways is shown as equivalent to tanks as Piety to healers. Piety was always a primary stat.
It's just that they have stated clearly that VIT isn't going to be part of the damage calculation due to HP scaling issues or whatever, yet we need something to counterbalance STR in the base calculation. There are already Direct Hit, Critical Hit and Determination that impact our damage as secondaries. That's why I lean towards making use of Tenacity. That and the fact that they added it and specifically gave it influence over core elements of being a tank - and somehow screwed up the scaling so that the impact is actually near negligible. I don't think we should continue to see role stats as secondaries, but if they are role stats, then they should have significant impact.
Unless they fundamentally change the way the stat works and how it appears on our gear this will never be a factor to counter the VIT/STR argument.
With the way it works currently you don't choose between STR and Tenacity. You choose between Crit/Det/SS and Tenacity. If they made the stat itself stronger. People would still want STR THEN Tenacity.
If they changed the way the stat worked, for example putting it on every piece of tank gear without replacing any current secondary stat (kinda like how block is built into PLD's shields) and remove it as an alternative to the other secondaries, then that would be another way to go about the issue.
I'm implying that overmelded accessories could be better than raid accessories because main stats are that strong.
http://xivdb.com/item/16699/scintillant+ring+of+slaying
http://xivdb.com/item/16537/alexandrian+ring+of+slaying
I'm assuming that you can meld up to 5 slots with 1 green slot according to this post.
66+15x5 > 78+15
Last edited by YitharV2; 07-06-2017 at 02:59 AM.
Please understand that as off tanks, we are practically a glorified DPS for a majority of the fight, which leads us to be concerned about our DPS. Maintank is a bit different cause they can increase healer dps via mitigating more helping overall party output. It's not always about threat. I highly doubt there is a tank out there who wants to do equivalent of the DPS roles output, but thats beside the point. When were spending most of the fight not having to worry about mitigation, we worry about our dps. That's all there is to it.
When I was talking about overmelding. I was assuming that all accessories be overmeldable, even raid gear.I'm implying that overmelded accessories could be better than raid accessories because main stats are that strong.
http://xivdb.com/item/16699/scintillant+ring+of+slaying
http://xivdb.com/item/16537/alexandrian+ring+of+slaying
I'm assuming that you can overmeld to 5 slots.
66+15x5 > 78+15
Indeed. To me, Tenacity is pointless as is. They should remove it, or make it worth something. If making it worth something requires the larger changes you describe, so be it. At the moment it's destinted to be as popular for melding as Parry was.Unless they fundamentally change the way the stat works and how it appears on our gear this will never be a factor to counter the VIT/STR argument.
With the way it works currently you don't choose between STR and Tenacity. You choose between Crit/Det/SS and Tenacity. If they made the stat itself stronger. People would still want STR THEN Tenacity.
If they changed the way the stat worked, for example putting it on every piece of tank gear without replacing any current secondary stat (kinda like how block is built into PLD's shields) and remove it as an alternative to the other secondaries, then that would be another way to go about the issue.
But that's not how it worked? Everything on reddit says that you can't overmeld raid gear.
My guess as to why they don't want to let raid gear be overmeldable is power creep but also to give crafters a reason to make gear (as secondaries can still be fairly useful). The point of my first question is they probably prohibited main stat overmelding to prevent craftable gear from being better than raid gear.
Yeah, it seems like a horrible stat at current. The damage gain is weaker than the other damage secondaries, and the mitigation is on average LESS than parry provided. I'd love if they beefed up what the stat does and then just add it to gear, especially accessories, the same way block works.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.