The problem with that theory is that our HP is already scaling with VIT but right now our AP isn't. It seems like the real issue is that tank dps was too high and they don't want to come out and just say they don't want tanks doing that much dps.
I feel like this is part of SE's plan to demolish the mass pull meta.
Because, yes, it IS easy to hold aggro on a small group, and you don't even need to think about it on a single boss, but when our tank AOE skills do little more than tickle enemies while our DPS players and healers need to go ham to kill them and keep the tank up, enmity starts flying. Ultimatum has a long ass cooldown, too.
Plus, once 4.1 hits and we start outgrowing verity and get content with higher iLVL's, tanks straight won't be able to enter content with the 270 gear on in every slot, and 4.2 would force them off entirely.
They need to think of something quick to give tanks the means to perform. Whether that's improving tenacity just adding STR to tank gear is beyond my expertise, but this is making a frustrating scenario for everyone.
If I understand correctly, the enmity problems are mostly at low levels, in early dungeons before tanks get their tanking stances and are essentially tanking 100% of the time in DPS mode. Both RDM and SAM get some high-potency skills at surprisingly early levels. Low-level tanking has been old hat for me for a long, long time, but recently I've actually had to, you know, TRY to hold hate when I wind up in parties with RDM or SAM, pre-level-30. A couple of flashes plus rotate enmity combo just doesn't cut it like it used to - I have to figure out which enemy the SAM or RDM is attacking and actually focus on it like I was an undergeared tanking newbie. I shudder to think what ACTUAL undergeared tanking newbies have to deal with! Hopefully they have a good healer.
As for the main topic, I really don't get what Yoshi P is on about. The way the game is constructed now, tanks are ALREADY stacking all the VIT they can, because they have NO CHOICE unless they use severely underleveled STR accessories (which is apparently not what tanks are supposed to do). VIT is the primary stat on every piece of gear a tank gets! If HP scaling is ever going to be a problem, it's ALREADY going to be a problem, because tanks can't help but to pile on the VIT. Having VIT also be our DPS stat won't push us past some HP scaling threshhold, because we are unable to stack VIT any further than already appears naturally on our gear. It's bewildering, and indicates that Yoshi P either has a very poor grasp of materia stat caps, or there's a mistranslation somewhere...
Or perhaps, newer endgame gear DOES allow for additional VIT melding? I'll admit, I haven't started picking up Tome gear and whatever, so I don't know if VIT can be stacked further.
I mean, you might be right. I'm just basing it on what was said. But also the thing is VIT has always scaled with HP, so they wouldn't change that unless it was really necessary. Either way, it doesn't change the fact that it's difficult to scale two variables independently when they're dependent on one variable.
The reason I'm not quite sure about that theory is because they gave healers the ability to DPS more easily, so why wouldn't they want tanks doing DPS when they're okay with healers doing DPS.
Because healers AREN'T able to DPS more easily. Baddies are hitting much harder now, forcing us to focus far more time on healing. The only deal is we aren't stance dancing cleric to maximize our outputs.
You do have a point. Stuff does hit harder now. I guess my point was they removed cleric stance which sort of helped because some healers wouldn't DPS just because cleric stance would act stupid sometimes. But maybe he's right that they don't want tanks doing DPS. It is kind of weird they made healer DPS more fluid but made stance dancing really clunky on WAR.
Not a tank, but from the original post the problem is that Tanks are having a hard time generating enmity? Why not just increase the enmity generation on the skills themselves? Or on fending gear add something like +10 enmity generation, or something.
I hold aggro easily, i don't know if you guys SUCK at tanking, but you might want to git gud and upgrade your weapon even if it isn't BiS. Weapon Dmg > BiS Scrub. Weapon should always be the priority when gearing a tank, with left side close second and right side last. I see too many noob gearing the right side first, which are the main people that usually struggle with enmity.
Bye.
if they dont do anything to scale enmity/damage done, in your fending accessories, good luck holding hate by 4.4, while dps and healers main stat keeps going up via the right side gear. Ifyou dont think this will matter, how much more damage are tanks getting with level 60 accessories?I hold aggro easily, i don't know if you guys SUCK at tanking, but you might want to git gud and upgrade your weapon even if it isn't BiS. Weapon Dmg > BiS Scrub. Weapon should always be the priority when gearing a tank, with left side close second and right side last. I see too many noob gearing the right side first, which are the main people that usually struggle with enmity.
Bye.
I hold aggro easily, i don't know if you guys SUCK at tanking, but you might want to git gud and upgrade your weapon even if it isn't BiS. Weapon Dmg > BiS Scrub. Weapon should always be the priority when gearing a tank, with left side close second and right side last. I see too many noob gearing the right side first, which are the main people that usually struggle with enmity.
Bye.
I have to agree with that. Always upgrade weapon, chest, legs, hands, feet, head, belt, and then accessories.
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