well this is what i read from reddit, i m not sure about that.
https://www.reddit.com/r/ffxiv/comme...city_datadump/
well this is what i read from reddit, i m not sure about that.
https://www.reddit.com/r/ffxiv/comme...city_datadump/
Not to bash on any tank, and absolutely not saying I\\\\'m better than any other tank because honestly, I\\\\'m far from it but I do want to say that... I don\\\\'t understand yet, and truely i am trying to understand , believe me, why tanks are having such a hard time about not being able to hold hate on this game. In all honesty, it\\\\'s very easy on this game. I\\\\'ve always had vit gear and never relied on str gear to help me keep hate. I love loading my tank with vit gear. I\\\\'ve always been able to hold hate on large pulls, small pulls, whatever the situation. Sure the VIT change in 3.xxx series was nice but it was never needed in my opinion. And yes, this is my opinion and just stating how i see it. I feel like maybe tanks are just wanting to do extra damage for their own enjoyment and not so much because they can\\\\'t hold hate? I don\\\\'t know, just pondering here. Again, not bashing any tank. Just trying to understand why tanks are having such a problem with this.
I have myself all tank and healer classes 60+ and one reason why i want damage for tank/healer is if dps players not perform very well in current dungeons, you can atleast yourself speed up the run if you perform well yourself. During lvl 50 patch i have seen where one aoe pull take like two hallowed ground because none of dps classes know how to do dps and nobody did aoe damage. This is like biggest nightmare playing as tank. But if dps classes in your party can perform optimally i have no problem.
This. Like I get that this a team game, but when you use DF, you're basically rolling a die.I have myself all tank and healer classes 60+ and one reason why i want damage for tank/healer is if dps players not perform very well in current dungeons, you can atleast yourself speed up the run if you perform well yourself. During lvl 50 patch i have seen where one aoe pull take like two hallowed ground because none of dps classes know how to do dps and nobody did aoe damage. This is like biggest nightmare playing as tank. But if dps classes in your party can perform optimally i have no problem.
This is from TERA, but point still stands. I remember a few months ago, a friend who tanks on WAR was saying how he was doing more DPS than a Ninja in Xelphatol.
If I understand correctly, the enmity problems are mostly at low levels, in early dungeons before tanks get their tanking stances and are essentially tanking 100% of the time in DPS mode. Both RDM and SAM get some high-potency skills at surprisingly early levels. Low-level tanking has been old hat for me for a long, long time, but recently I've actually had to, you know, TRY to hold hate when I wind up in parties with RDM or SAM, pre-level-30. A couple of flashes plus rotate enmity combo just doesn't cut it like it used to - I have to figure out which enemy the SAM or RDM is attacking and actually focus on it like I was an undergeared tanking newbie. I shudder to think what ACTUAL undergeared tanking newbies have to deal with! Hopefully they have a good healer.
As for the main topic, I really don't get what Yoshi P is on about. The way the game is constructed now, tanks are ALREADY stacking all the VIT they can, because they have NO CHOICE unless they use severely underleveled STR accessories (which is apparently not what tanks are supposed to do). VIT is the primary stat on every piece of gear a tank gets! If HP scaling is ever going to be a problem, it's ALREADY going to be a problem, because tanks can't help but to pile on the VIT. Having VIT also be our DPS stat won't push us past some HP scaling threshhold, because we are unable to stack VIT any further than already appears naturally on our gear. It's bewildering, and indicates that Yoshi P either has a very poor grasp of materia stat caps, or there's a mistranslation somewhere...
Or perhaps, newer endgame gear DOES allow for additional VIT melding? I'll admit, I haven't started picking up Tome gear and whatever, so I don't know if VIT can be stacked further.
I have to disagree with Yoshida, just bring back the vit scaling and see what happens.
The easiest solution is, since they don't want vit scaling anymore for whatever reason, is add strength as a secondary to tank right side gear. That or make tenacity stronger on the damage front.
if you're a tank please to dont use STR.
I have seen low hitpoint warriors go down to 5000 hitpoints in less than a second at level 70. Please dont be this tank![]()
I want to share a perspective just to clarify some points and ideologies that I think people are missing. In a raid environment damage is very important and everyone takes a role in contributing that damage, tanks and healers included.
Everyone is contributing to the same cause: completion of the raid instance! As such everyone wants to deal good damage, and do not like when they are nerfed. I personally do not understand the idea that tanks should be happy with just holding hate..as it's not particularly hard if that's your only objective. However, that's just my personal belief and is not my main point.
The most important to realize is that the role hurt the most by these changes is the off-tank, as it is not holding threat for the majority of the instance and is essentially a DPS with a DPS mentality. Their accessories are objectively useless for them, and will continue to be until they make accessories give damage. I just want you to consider that.
Last edited by Coatl; 07-06-2017 at 04:28 AM.
I feel like this is part of SE's plan to demolish the mass pull meta.
Because, yes, it IS easy to hold aggro on a small group, and you don't even need to think about it on a single boss, but when our tank AOE skills do little more than tickle enemies while our DPS players and healers need to go ham to kill them and keep the tank up, enmity starts flying. Ultimatum has a long ass cooldown, too.
Plus, once 4.1 hits and we start outgrowing verity and get content with higher iLVL's, tanks straight won't be able to enter content with the 270 gear on in every slot, and 4.2 would force them off entirely.
They need to think of something quick to give tanks the means to perform. Whether that's improving tenacity just adding STR to tank gear is beyond my expertise, but this is making a frustrating scenario for everyone.
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